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Decks (Magic The Gathering) => Standard => Topic started by: Wsuryanjeska on February 08, 2013, 02:56:05 AM

Title: Guardians Of Asgard
Post by: Wsuryanjeska on February 08, 2013, 02:56:05 AM

Guardians Of Asgard

60 cards, 0 sideboard


1 {Cavern of Souls}
3 {Sacred Foundry}
1 {Forest}
4 {Sunpetal Grove}
4 {Rootbound Crag}
4 {Stomping Ground}
3 {Kessig Wolf Run}
4 {Temple Garden}

24 lands


1 {Aurelia, the Warleader}
1 {Sigarda, Host of Herons}
4 {Avacyn's Pilgrim}
4 {Thragtusk}
3 {Loxodon Smiter}
4 {Huntmaster of the Fells}
3 {Restoration Angel}

20 creatures


2 {Mizzium Mortars}
2 {Bonfire of the Damned}
1 {Ajani, Caller of the Pride}
1 {Garruk, Primal Hunter}
2 {Aurelia's Fury}
2 {Boros Charm}
2 {Domri Rade}
4 {Farseek}

16 other spells


Sideboard
Title: Re: Guardians Of Asgard
Post by: Kamikazekiel on February 08, 2013, 11:31:17 AM
 {Domri Rade} seems out of place here. If you are gonna run him you'll need more creatures.
Title: Re: Guardians Of Asgard
Post by: Wsuryanjeska on February 08, 2013, 05:21:29 PM
I had this same thought at first, but he is in fact right at home. Even though only 1/3 of the deck is creatures, every time I've dropped him I've gotten at least 2 extra creatures in my hand. It sure as hell isn't great card advantage, but in a Naya deck I'll take whatever form of card advantage i can get :p Plus his -2 is fantastic for killing off just about anything in a deck like this.
Title: Re: Guardians Of Asgard
Post by: Wsuryanjeska on February 09, 2013, 06:00:15 AM
Got first with this at FNM this week ;)
Title: Re: Guardians Of Asgard
Post by: InfinitiveDivinity on February 09, 2013, 09:48:13 PM
{Signal the Clans}, don't shoot it down until you use it. It's a sick card.
Title: Re: Guardians Of Asgard
Post by: Wsuryanjeska on February 16, 2013, 07:21:13 PM
Trust me I know, I was running it for a while, but when it came down to it I just had to cut it for boros charm. Added reckoners in place of smiter a cause they are toooo good!