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Magic (The Gathering) => Combo Corner => Topic started by: Birdbrain on February 07, 2013, 04:48:33 PM

Title: Draw two
Post by: Birdbrain on February 07, 2013, 04:48:33 PM
{master biomancer} + {fathom mage} +  {nephalia smuggler}

Basically, flicker the fathom Mage with master biomancer in play
Title: Re: Draw two
Post by: Birdbrain on February 07, 2013, 04:53:48 PM
And if you go bant throw in a {cathar's crusade}

Keep putting counters on biomancer and draw more cards each time
Title: Re: Draw two
Post by: Birdbrain on February 08, 2013, 09:20:58 AM
Any suggestions? Or us this too bland? I want to make it weird
Title: Re: Draw two
Post by: Fenster on February 08, 2013, 12:49:49 PM
Just run it in simic with stuff like {Forced adaptation} and {Bioshift} and you got a slow but solid counter builder and draw engine.
Title: Re: Draw two
Post by: Deathseide on February 08, 2013, 01:05:23 PM
 {Experiment Kraj}
This should help a bit...
Title: Re: Draw two
Post by: Birdbrain on February 08, 2013, 03:35:13 PM
That doesn't focus on +1/+1 counters...they are more bywords in this combo than important factors.
Title: Re: Draw two
Post by: Deathseide on February 08, 2013, 03:52:07 PM
The Kraj puts a +1/+1 counter on target creature and gains all abilities of creatures with +1/+1 counters, meaning it can be used in addition to the  {Master Biomancer} to magnify the draw ability of the  {Fathom Mage}.
Also using an {isochron scepter} imprinted with a {bioshift} to move the counters off of the {fathom Mage} to either the {master biomancer} or the  {Experiment Kraj} before you bounce the Mage.
This will give you a cumulatively increasing draw ability.
Title: Re: Draw two
Post by: Iandtormentor on February 08, 2013, 04:37:24 PM
 {Master Biomancer}'s ability is a triggered ability
Title: Re: Draw two
Post by: Deathseide on February 08, 2013, 04:48:50 PM
Quote from: Iandtormentor on February 08, 2013, 04:37:24 PM
{Master Biomancer}'s ability is a triggered ability
So it is... Yet you can still use the kraj to put counters on the Mage, if it is too expensive, then simply remove the kraj from the equation and use the scepter with the {bioshift} on it. That will give the same effect.
Title: Re: Draw two
Post by: Birdbrain on February 08, 2013, 05:41:25 PM
I don't want Timmy effects with this. Its cool. But, I'm looking for weird abilities/cards to use in the deck with this
Title: Re: Draw two
Post by: Deathseide on February 08, 2013, 07:12:15 PM
Quote from: Birdbrain on February 08, 2013, 05:41:25 PM
I don't want Timmy effects with this. Its cool. But, I'm looking for weird abilities/cards to use in the deck with this
One thing I had thought of which could greatly help, if you are willing to splash red, add in a {splinter twin} and cast it on the Mage, that is even better than exiling it, as the cost is free to make a token copy, and the copy gets the same benefits from the {master biomancer} as the original, and/or cast one on the biomancer to double the effect...
Title: Re: Draw two
Post by: Birdbrain on February 08, 2013, 07:41:55 PM
I supposed the combo is doomed to be a Timmy. But this at least looks somewhat Johnny now. Thank you
Title: Re: Draw two
Post by: Deathseide on February 08, 2013, 08:26:54 PM
No Timmy involved, as there is no damage being done to an opponant.
Title: Re: Draw two
Post by: Birdbrain on February 08, 2013, 08:40:49 PM
Quote from: Deathseide on February 08, 2013, 08:26:54 PM
No Timmy involved, as there is no damage being done to an opponant.
Timmy effects are big effects and fun effects. Not just damage
Title: Re: Draw two
Post by: Deathseide on February 08, 2013, 08:43:10 PM
Ah, guess my understanding of the term is very outdated, as 'Timmy' to me means creature that deals damage.