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Magic (The Gathering) => Rules => Topic started by: AwaySinceMirage on February 06, 2013, 10:10:22 PM

Title: Stuffy Doll, Encrust, Passing Priority
Post by: AwaySinceMirage on February 06, 2013, 10:10:22 PM
Do I have this right? (still learning)
As active player in main phase on my turn with no stack, I have obvious priority. I pass. Maybe I say it exactly right ("I pass priority but it is still my turn"), maybe I don't say it exactly right ("I'm done. Your turn.").
Opponent has a play they're waiting to make, waiting for me to pass to play it (activate an ability) on my turn, the later in my turn the better for them. This new stack of theirs resolves and its back to no stack.
Do I get brand new fresh priority now, regardless of passing before, regardless of how I said it? I have a play I want to make now (an enchantment) because of what opponent did. Can an active player screw this up by saying the wrong thing?
The scenario is {Stuffy Doll} and {Encrust} and I can elaborate next but want to confirm I grasp this generality correctly.
Title: Re: Stuffy Doll, Encrust, communicating passing priority
Post by: Keyeto on February 06, 2013, 10:23:44 PM
When you enter a phase on your turn, you gain priority (after any triggers that go off, of course), and then have the ability to cast spells, attack, etc. When you pass priority, the opponent has a chance to then cast spells. Priority is passed when a player puts a spell on the stack, or chooses to do nothing. When both players choose to do nothing, the next phase begins and the active player again receives priority. I hope this helped in some way.

Edit: It's also not required to tell the player that you pass priority. It is something that is done naturally, such as phases beginning and ending, and doesn't need to be announced.
Title: Re: Stuffy Doll, Encrust, communicating passing priority
Post by: AwaySinceMirage on February 06, 2013, 11:14:31 PM
Thank you! This means not just that both (all) players must pass for the phase or turn to end, but that they must all pass in a row. I pass, opponent plays something and resolves it, my pass is annulled and now I can play something, like {Encrust} on opponent's {Stuffy Doll} that just poked me on my own turn. Sounds right?
Title: Re: Stuffy Doll, Encrust, communicating passing priority
Post by: Keyeto on February 06, 2013, 11:28:33 PM
Quote from: AwaySinceMirage on February 06, 2013, 11:14:31 PM
Thank you! This means not just that both (all) players must pass for the phase or turn to end, but that they must all pass in a row. I pass, opponent plays something and resolves it, my pass is annulled and now I can play something, like {Encrust} on opponent's {Stuffy Doll} that just poked me on my own turn. Sounds right?
Sounds like you got it! Just make sure you keep in mind that enchantments (and other sorcery speed spells/abilities) rely on you having priority AND the stack being empty. Once the stack empties, the active player receives priority, and the step/phase will only move forward when both players choose to pass priority, in a row, as you stated.
Title: Re: Stuffy Doll, Encrust, communicating passing priority
Post by: AwaySinceMirage on February 07, 2013, 12:00:26 AM
Wait, Testset, what can opponent do in end phase differently than main phase? If Stuffy Doll pokes me then, I can enchant him then, yes? If he passes, I'm thrilled to not be poked at all. But there's no play for him that gets him away with tapping it on my turn and untapping it on his turn back-to-back, without me being able to cast Encrust, right?
Title: Re: Stuffy Doll, Encrust, communicating passing priority
Post by: AwaySinceMirage on February 07, 2013, 12:39:05 AM
yikes. after all that, stuffy doll gets away with it after all. okay, thank you.