Omnidoor Thragfire 60 cards, 0 sideboard
1 {Plains} 1 {Forest} 1 {Kessig Wolf Run} 3 {Hallowed Fountain} 2 {Glacial Fortress} 4 {Hinterland Harbor} 4 {Temple Garden} 1 {Island} 1 {Alchemist's Refuge} 2 {Overgrown Tomb} 4 {Sunpetal Grove} 1 {Steam Vents}
25 lands
1 {Angel of Serenity} 1 {Thragtusk} 1 {Griselbrand}
3 creatures
2 {Sphinx's Revelation} 2 {Gilded Lotus} 3 {Chromatic Lantern} 2 {Terminus} 4 {Supreme Verdict} 2 {Temporal Mastery} 1 {Door to Nothingness} 4 {Increasing Ambition} 1 {Nicol Bolas, Planeswalker} 1 {Staff of Nin} 4 {Farseek} 1 {Omniscience} 1 {Worldfire} 4 {Ranger's Path}
32 other spells
Sideboard
Notes: Hey everyone I posted this to see everyone's opinion on what gatecrash cards could be swapped out for the omnidoor deck?
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No {worldfire}?
Updated with staff of nin and worldfire. Removed 2 fog
I'd fit {oblivion ring} in there somewhere for {staff of nin}.
I thought of O ring but every player that plays it says the supremes and terminus's are enough. And that staff was recommended by every one of those players mainly for its extra draw ability but also the ping to clear the way of small bodies
I suggested it for the {staff of nin} + {oblivion ring} + {worldfire} combo.
Oh I see! Good idea. But what to pull..
Maybe a {ranger's path}? I only see seven forests in the deck. Four paths might be overkill.
World fire sucks. Play tested this deck...it's door everytime. I always sideboard out world fire.
{Worldfire} is awesome! It's definitely a card you have to build around.
Rangers path fetches shock lands bro. And I've only seen it go off with door too. That is of online opponent doesn't quit or paper player doesn't scoop
Right. 4x {temple garden} + 2x {overgrown tomb} + 1x {forest} = 7x forests, bro.
Apologies bro. Misread. Hasn't given me problems yet.
It's all good!