{ovinomancer}, {splinter twin}, {intruder alarm}
Hope you got some shears....
But youll run out of basic lands so fast, its ETB so every copy will require 3 basic lands
lol I glanced at the art on {Intruder Alarm} and thought it was TMNT xD
Thats becase your mind is awesome and sees things it wishes were still around :p
If the concern is for land, simply add on an {opalescence}, {Exploration}, and an additional {splinter twin}
Of course you activate the tokens of the {ovinomancer} as soon as you play them to avoid having to bounce lands.
{presence of Gond}+{midnight guard}+{intruder alam} and any creature that has a tapping ability. It will give you infinite everything.
The point of this combo is not to give unlimited everything, but to deny your opponant large and good ability creatures.
Just play {Humility} then?
Quote from: Bozo_Law on February 05, 2013, 07:37:01 AM
Just play {Humility} then?
This affects all creatures, even your own.
As had been stated, the point is to deny your opponant, not yourself.
Even more can be done if you build a deck based around the combo
Quote from: CbStrad on February 05, 2013, 10:36:11 AM
Run red and throw in {Pandemonium}. That should get what you want out of the combo
{torpor orb} is useful, yet dead weight in this combo, {pandemonium} is a bit more useful, but again... Only a side addition to the main point of the combo.
Quote from: CbStrad on February 05, 2013, 10:34:50 AM
{Torpor Orb}. Problem = solved
{torpor orb} would stop this combo dead, as you need the {intruder alarm} ability to untap for this to work.