Esper Flicker 60 cards, 0 sideboard 4 {Godless Shrine} 3 {Isolated Chapel} 4 {Watery Grave} 4 {Swamp} 1 {Hallowed Fountain} 3 {Drowned Catacomb} 3 {Glacial Fortress} 22 lands 2 {Archaeomancer} 4 {Geralf's Messenger} 4 {Crypt Ghast} 3 {Obzedat, Ghost Council} 4 {Restoration Angel} 17 creatures 4 {Azorius Charm} 2 {Dissipate} 4 {Ghostly Flicker} 3 {Dimir Charm} 4 {Cloudshift} 4 {Lingering Souls} 21 other spells Sideboard Notes: The idea here is to stall with {lingering souls} until you can drop {Geralf's messenger} or {Obzedat, ghost council} and start flickering them. This can cause as much as 6 life loss per turn and gains me 4 per turn. I splashed blue for {ghostly flicker} and access to counterspells. Anyone have any thoughts? |
Quote from: Kaleo42 on February 03, 2013, 05:25:11 PM
This could be very good, needs some card draw.