iMtG Server: Gathering

Decks (Magic The Gathering) => Standard => Topic started by: Birdbrain on February 03, 2013, 02:13:27 PM

Title: Land of oddities (V2)
Post by: Birdbrain on February 03, 2013, 02:13:27 PM
4X {arbor elf}
2X {expirement one}
1X {elvish visionary}
1X {zameck guildmage}
2X {aether adept}
2X {frilled oculus}
3X {centaur courser}
1X {crocanura}
1X {master biomancer}
1X {yeva, natures herald}
1X {mist raven}
1X {fathom Mage}
1X {roaring primodox}
2X {garruks pack leader}
1X {leyline phantom}
1X {gryff vanguard}
1X {sapphire drake}
1X {giant adephage}

2X {commune with nature}
3X {Rangers path}

8X {island}
16X {forest}
3X {simic guild gate} (will replace with {breeding pool})

So basically it's a mid-range, all creature, evolve deck. I still have to find my shoebox of cards, so it will be more tight than this. But what suggestions does anyone have anyway?
Title: Re: Land of oddities (V2)
Post by: Birdbrain on February 03, 2013, 07:12:49 PM
Did a couple play tests...the deck runs beautifully. Come mid-late game I'm actually discarding cards from my hand every discard phase because I'm drawing too many cards simply from playing my creatures. And the power curves pretty quickly. Though I want to make the deck tighter. Any suggestions?
Title: Re: Land of oddities (V2)
Post by: Wally on February 03, 2013, 07:44:54 PM
 {Healer of the Pride}?
{Death's Presence}?
Title: Re: Land of oddities (V2)
Post by: Birdbrain on February 04, 2013, 03:26:19 PM
The deck is somewhat reliant on {fathom Mage} and {garruks pack leader} to get the effect I want. Basically, come mid-late game, I want to have a lot more options in my hand than my opponent. But also want cool EBT effects from creatures, so they are like an instant or sorcery. Oh and just realized..{commune with nature} isn't standerd at the moment...
Title: Re: Land of oddities (V2)
Post by: Birdbrain on February 05, 2013, 05:33:46 PM
I realized what I want to do here. Both colors have a community aspect to them. Blue, in sharing ideas and thoughts. Green, in a strong community of creatures and ecosystems. Resulting in a force to be reckond with. ({mass apeal}, {airborne aide}, wizards working together to counter a spell, ect for blue respectively)

Both are very perceptive, green instinctually. Blue, by taking various facts about what it perseves and drawing accurate conclusions. Resulting in razor sharp perception

Both are very stable minded. Green in knowing who it is. Blue in taking in everything about it and drawing accurate conclusions about the world around it. And in having a strong mind in general. Paranoia and dementia will not claim green/blue. (this can be seen in things like shroud and hex proof)

And both have a strong sense of purpose in life.

I want to capture these elements, and more which I haven't threshed from the aether yet. All in this deck