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Magic (The Gathering) => Discussion => Topic started by: All-Mana Mania on February 02, 2013, 07:33:35 PM

Title: Domri vs. Gideon
Post by: All-Mana Mania on February 02, 2013, 07:33:35 PM
Who is better. I think domri is better because if those two were on the battlefield domri uses his ultimate to get the emblem {Domri Rade}  and then Gideon is useless. Who do you guys think??
Title: Re: Domri vs. Gideon
Post by: 8AuGuR8 on February 02, 2013, 07:36:55 PM
Basically what u said, Domri is awesome, Gideon is horrible.
Title: Re: Domri vs. Gideon
Post by: Bozo_Law on February 02, 2013, 07:57:22 PM
You cannot compare these cards. I think that they are both bad but Domri will see more play.
Title: Re: Domri vs. Gideon
Post by: Quackmaster5 on February 02, 2013, 08:00:45 PM
I just pulled a domri last night and when my friends and I were playing, they ganged up on me to get rid of him bc the card advantage just made him worth it.
Title: Re: Domri vs. Gideon
Post by: InfinitiveDivinity on February 02, 2013, 09:47:16 PM
He's a good PW, his cost is just right in a curve, and his abilities are great in {R}/{G}, also if you can ulty him, well, no need to elaborate on that. I just love 3 CMC Walkers, {Ajani, Caller of the Pride} and {Liliana of the Veil} are also super sick. I think Domri definitely has his place, he just needs to be played in a real deck first, wait a month, people will try to use him. I have a pretty sweet Fight Club deck with him, {Pit Fight} isn't half bad either. Gideon, is, interesting. I've already expressed my feelings on him.
Title: Re: Domri vs. Gideon
Post by: Birdbrain on February 02, 2013, 10:03:35 PM
Think they'll make a one cost planeswalker next?
Title: Re: Domri vs. Gideon
Post by: Dudecore on February 02, 2013, 10:15:19 PM
They're both bad. {Gideon, Champion of Justice} just happens to not do anything, he's like...Turbo Fogs Planeswalker. {Domri Rade} is good, feels very Gruul, he is just ok too.

They probably won't make a 1 mana planeswalker, Tibalt was hated by everyone and set planeswalkers back for a little bit. Doubt they go down that road again.
Title: Re: Domri vs. Gideon
Post by: InfinitiveDivinity on February 03, 2013, 01:06:37 AM
Quote from: Birdbrain on February 02, 2013, 10:03:35 PM
Think they'll make a one cost planeswalker next?
I hope not, Tibalt is horrible.
Title: Re: Domri vs. Gideon
Post by: Boringanarchy on February 03, 2013, 09:18:05 PM
Both are bad IMO. Gideon is just bad in general, totally reliant in opposing player without anyway to defend himself, the tradtitional benchmark for a planes walker. Domri is ok, but I'm not sold on a deck that is creature heavy enough to take advantage of him.
Title: Re: Domri vs. Gideon
Post by: Coffee Vampire on February 03, 2013, 10:32:14 PM
Domri is good in more decks than gideon. That's pretty only comparison you can make because they are completely different. It's like comparing {Counterspell} to {Lightning Bolt}. They are meant for different things, and should be judged on how they do the things that they are meant to do.

I have not tested domri yet. I think he will be great in a naya midrange, maybe jund, but jund runs less creatures. He isn't an aggro pw. In fact, "aggro pw" is an oxymoron. Aggro will use the 3 drop on {Boros Reckoner} and {Silverblade Paladin}. Stuff like that, and then continue to curve out. Though I suppose domri could be in the sb of aggro for certain situations where an aggri deck can't kill a certain type of deck fast enough, so it needs to act more midrange to get more CA.

I did test gideon. Turns out he is only good in 1-2 decks. He sure is fun though. Turbo fog will be my t2 build post gtc, so I like him for that purpose. Basically cast him, fog fog ultimate. You win because you floated 9 mana before ultimate and cast a jace or w/e.

It only works like that against aggro/faster midrange decks though. For the more hardcore control decks, I would side him out and bring in counterspells + a third jace.
Title: Re: Domri vs. Gideon
Post by: All-Mana Mania on February 03, 2013, 10:34:47 PM
Quote from: Coffee Vampire on February 03, 2013, 10:32:14 PM
Domri is good in more decks than gideon. That's pretty only comparison you can make because they are completely different. It's like comparing {Counterspell} to {Lightning Bolt}. They are meant for different things, and should be judged on how they do the things that they are meant to do.

I have not tested domri yet. I think he will be great in a naya midrange, maybe jund, but jund runs less creatures. He isn't an aggro pw. In fact, "aggro pw" is an oxymoron. Aggro will use the 3 drop on {Boros Reckoner} and {Silverblade Paladin}. Stuff like that, and then continue to curve out. Though I suppose domri could be in the sb of aggro for certain situations where an aggri deck can't kill a certain type of deck fast enough, so it needs to act more midrange to get more CA.

I did test gideon. Turns out he is only good in 1-2 decks. He sure is fun though. Turbo fog will be my t2 build post gtc, so I like him for that purpose. Basically cast him, fog fog ultimate. You win because you floated 9 mana before ultimate and cast a jace or w/e.

It only works like that against aggro/faster midrange decks though. For the more hardcore control decks, I would side him out and bring in counterspells + a third jace.


Yes and I tried domri works amazing with Aurelia since you get two attack phases with his emblem
Title: Re: Domri vs. Gideon
Post by: Coffee Vampire on February 03, 2013, 10:35:55 PM
LOL that's awesome haha. Yeah I had domri ultimate against me one game I had online. Needless to say I lost that one.
Title: Re: Domri vs. Gideon
Post by: All-Mana Mania on February 03, 2013, 10:45:11 PM
Quote from: Coffee Vampire on February 03, 2013, 10:35:55 PM
LOL that's awesome haha. Yeah I had domri ultimate against me one game I had online. Needless to say I lost that one.

Yea mainly once he has the emblem your done because that is psycho!!!! Double strike, trample, hex proof and haste?!?!?! Jeez
Title: Re: Domri vs. Gideon
Post by: Coffee Vampire on February 03, 2013, 10:46:25 PM
Honestly the haste is what gets me. As long as I have a turn tk respond to things I'm good. But haste? That is a a problem... >.>
Title: Re: Domri vs. Gideon
Post by: All-Mana Mania on February 03, 2013, 10:47:39 PM
Yea it's like oh ok that's good it doesn't have ha.... Wait :O it has HASTE!!!!! I'm dead
Title: Re: Domri vs. Gideon
Post by: Boringanarchy on February 03, 2013, 10:59:40 PM
Quote from: Coffee Vampire on February 03, 2013, 10:32:14 PM
I did test gideon. Turns out he is only good in 1-2 decks. He sure is fun though. Turbo fog will be my t2 build post gtc, so I like him for that purpose. Basically cast him, fog fog ultimate. You win because you floated 9 mana before ultimate and cast a jace or w/e.

It only works like that against aggro/faster midrange decks though. For the more hardcore control decks, I would side him out and bring in counterspells + a third jace.
Yeah, except Jund packs dreadbore and if they drop thragtusks they can defend with tokens. I just think with Dimir spells you'd be better off going for the mill in turbofog. Plus you have blink cards everywhere and one skullcrack can ruin Gideon and you. I just don't like him
Title: Re: Domri vs. Gideon
Post by: Dudecore on February 03, 2013, 11:47:24 PM
Domri has the chaotic feel of red in its first ability, the green feel on its 2nd ability, and the combination of both (using all of the keywords) in the ultimate. He's a stapled together Planeswalker.

He isn't particularly good at anything, he can yield 1 card if you're lucky, really susceptible to killing, packs a low mana cost. He has his pros and cons for sure. I like the card, don't love it. He follows the current Planeswalker design.

Look at {Jace, Architect of Thought}, not overwhelming at all. He does his thing in the right decks. {Domri Rade} is just "meh" in mid-range decks. He doesn't accelerate mana, he doesn't really do anything you want to do in mid-range. In the right deck where you protect him, usher him into his ultimate then you're winning.

Edit (to elaborate): A mid-range deck that taps 3 for Domri would yield 1 card if its a creature, have 4 loyalty to leave itself open to attacking. It didn't lose tempo or really gain tempo. The way to use this card is in a match-up vs. control. Control will play {Supreme Verdict} and {Terminus} vs. aggro/midrange all day. Neither of those cards hit Domri. So it forces those control decks to play creatures to get some dmg in before you ultimate and win.

In that regard, {Domri Rade} is an essential sideboard option vs. control. You force the issue and make control play creatures, then you best them with your midrange creatures (which you will). If Control lets Domri ultimate, they lose any chance of really winning the game.

Plenty players scoop when {Tamiyo, the moon sage} goes ultimate, because you basically can go infinite at that point. {Domri Rade} is the same. If you "curve" into it, then you're missing the point. You're leaving it open for fodder and not getting value. If you wanna get that extra card, play {Triumph of Ferocity}. If you wanna win? Board it in vs. control and force them to react.
Title: Re: Domri vs. Gideon
Post by: Nissassagame on February 04, 2013, 05:20:10 AM
both weak
Title: Re: Domri vs. Gideon
Post by: All-Mana Mania on February 04, 2013, 09:29:10 AM
But I'm making a deck with both of them in it. Just because you use domri's ultimate and use Gideon's ultimate and make him as a like 20/20 indestructible soldier that has double strike hex proof haste and trample
Title: Re: Domri vs. Gideon
Post by: Dudecore on February 04, 2013, 03:11:24 PM
Quote from: All-Mana Mania on February 04, 2013, 09:29:10 AM
But I'm making a deck with both of them in it. Just because you use domri's ultimate and use Gideon's ultimate and make him as a like 20/20 indestructible soldier that has double strike hex proof haste and trample

Well you lose 15 counters for his ultimate. So if you get 16 he'd just be a 1/1. I think any self respecting player who would let that happen is more then likely going to lose. It could work in Naya Fog? Maybe? I mean, it's time we face the facts, {Gideon, Champion of Justice} isn't good.

Edit: I mean, really. He's either a Keyrune that taps for no mana, or a really bad way to lose. The card would have been much better if you could target yourself. You could {Thatcher Revolt} or {Captain of the Watch} and really build up to something. Without that, your opponent needs to have creatures on the field, and those creatures need answers more then you need a 4/4 indestructible.
Title: Re: Domri vs. Gideon
Post by: Boringanarchy on February 04, 2013, 04:32:20 PM
Quote from: Dudecore on February 04, 2013, 03:11:24 PM
Quote from: All-Mana Mania on February 04, 2013, 09:29:10 AM
But I'm making a deck with both of them in it. Just because you use domri's ultimate and use Gideon's ultimate and make him as a like 20/20 indestructible soldier that has double strike hex proof haste and trample

Well you lose 15 counters for his ultimate. So if you get 16 he'd just be a 1/1. I think any self respecting player who would let that happen is more then likely going to lose. It could work in Naya Fog? Maybe? I mean, it's time we face the facts, {Gideon, Champion of Justice} isn't good.

Edit: I mean, really. He's either a Keyrune that taps for no mana, or a really bad way to lose. The card would have been much better if you could target yourself. You could {Thatcher Revolt} or {Captain of the Watch} and really build up to something. Without that, your opponent needs to have creatures on the field, and those creatures need answers more then you need a 4/4 indestructible.
But even fog is bad since you have things like Boros charm an skull crack. You can just float two mana, kill Gideon and now you both are top decking. Not to mention thragtusk drops a token and blink can avoid him. Just a bad, bad card. Where is psychatog when you need him.