iMtG Server: Gathering

Decks (Magic The Gathering) => Standard => Topic started by: Denni on February 09, 2012, 10:52:51 AM

Title: Running With The Wolfs
Post by: Denni on February 09, 2012, 10:52:51 AM
Running With The Wolfs

60 cards, 0 sideboard


7 {Mountain}
6 {Forest}
4 {Copperline Gorge}
3 {Kessig Wolf Run}
4 {Rootbound Crag}

24 lands


4 {Young Wolf}
2 {Daybreak Ranger}
4 {Immerwolf}
4 {Mayor of Avabruck}
2 {Huntmaster of the Fells}

16 creatures


2 {Devil's Play}
3 {Slagstorm}
3 {brimstone volley}
2 {Garruk Relentless}
2 {Gut Shot}
4 {Incinerate}
4 {Moonmist}

20 other spells


Sideboard
2 {Grafdigger's Cage}
4 {naturalize}

The deck i wanna make. Still short on some cards :(

Any tips?
Title: Re: Running With The Wolfs
Post by: Greg54js on February 09, 2012, 11:19:08 AM
2 cage to SB, one less slagstorm, one more devil's play, one less incinerate, and 3 brimstone volleys. Just my $0.02.
Title: Re: Running With The Wolfs
Post by: BlackJester on February 09, 2012, 11:41:40 AM
Quote from: Greg54js on February 09, 2012, 11:19:08 AM
2 cage to SB, one less slagstorm, one more devil's play, one less incinerate, and 3 brimstone volleys. Just my $0.02.

I agree about sideboarding the {Grafdigger's Cage} since it won't always help you.  But, personally, I would focus more on instants like {Incinerate} than Sorceries like {Devil's Play}, because you can hold off casting on your turn, flip, then burn your opponent's on their turn.
I also wouldn't put both {Immerwolf} and {Huntmaster of the Fells} in the same deck since the Immerwolf nerfs the Hunter.  Choose one or the other, I say.  More Combat tricks?

Edit:  I will qualify the above statement with the fact that I am casual player, not a competitive one.  If you want to dominate your local FNM house, take note of the more competitive posters.  While they may not always be 100% right, they do have a pretty in depth insight into the Standard format. 
Title: Re: Running With The Wolfs
Post by: Denni on February 09, 2012, 11:50:01 AM
Can see the point on the instant and sorchery.
- 2 {devil's play} in deck
- 4 {incinerate} in deck

How does the {immerwolf} nerf the {Huntmaster of the fells}?
Title: Re: Running With The Wolfs
Post by: BlackJester on February 09, 2012, 12:07:12 PM
Quote from: Denni on February 09, 2012, 11:50:01 AM
Can see the point on the instant and sorchery.
- 2 {devil's play} in deck
- 4 {incinerate} in deck

How does the {immerwolf} nerf the {Huntmaster of the fells}?
Are you removing the {Incinerate}s?  They are instants.
Part of the power of the huntmaster comes from him flipping back and forth. Immerwolf locks him in his wolf form. Casting the hunter with immerwolf in play would still net you one extra 2/2, 2 life and 2 damage once when he flips, which is still decent I suppose.
Title: Re: Running With The Wolfs
Post by: Denni on February 09, 2012, 12:48:43 PM
No, no. The incinerate stays. Big time!

I chanced the deck some to the coments.

Hmm, mist the part that huntmaster looses his humanity whenn he flips :S

Any good alt. card?

Think he is still ok. Opponents want to get the immerwolf of the field asap i think.

Would this deck be able to be tournament playable?
Title: Re: Running With The Wolfs
Post by: BlackJester on February 09, 2012, 01:01:10 PM
Quote from: Denni on February 09, 2012, 12:48:43 PM
No, no. The incinerate stays. Big time!

I chanced the deck some to the coments.

Hmm, mist the part that huntmaster looses his humanity whenn he flips :S

Any good alt. card?

Think he is still ok. Opponents want to get the immerwolf of the field asap i think.

Would this deck be able to be tournament playable?
Definitely not by some people's standards.  I'd say it depends on the competitive level of the tournament.  Pro Tour, no.  Amateur/Casual FNM place, maybe.  Check out the comments on other wolf decks here. 
Title: Re: Running With The Wolfs
Post by: Denni on February 09, 2012, 01:16:38 PM
Blehh, am playing WU aggro atm. But wanna try some other stuff. But it seems every time i try i fail.

Stuck at WU *cry* (lol)

Pro tour is far, i say FAR, out of my grasp.
It's more like fnm tournaments.
In the meta here most top players of netherlands are accounted for, it's hard competition.

From what i see most are playing a lot of flash back decks and aggro WW, illusion here. Thats why i main board the 2 {grafdigger cave} at first. I hate {snapcastermage} (sure i am not the only one).

Any idears on sideboard.
Title: Re: Running With The Wolfs
Post by: BlackJester on February 09, 2012, 02:00:27 PM
Quote from: Denni on February 09, 2012, 01:16:38 PM
Blehh, am playing WU aggro atm. But wanna try some other stuff. But it seems every time i try i fail.

Stuck at WU *cry* (lol)

Pro tour is far, i say FAR, out of my grasp.
It's more like fnm tournaments.
In the meta here most top players of netherlands are accounted for, it's hard competition.

From what i see most are playing a lot of flash back decks and aggro WW, illusion here. Thats why i main board the 2 {grafdigger cave} at first. I hate {snapcastermage} (sure i am not the only one).

Any idears on sideboard.
I can see wolves having a hard time against flashback decks, since they have a good capacity to flip your guys.  I love the flavor of werewolves, but I would consider them to be an "expert level" archetype.  Even then, I don't know if there are many Werewolf decks making top 8.  Idk, definitely seek tips from "not-me".  ;) 
Title: Re: Running With The Wolfs
Post by: cltrn81 on February 09, 2012, 03:12:51 PM
I think that is why they are not making DFC anymore...least that is the word on the street.  Werewolves are just not feasible in a highly competitive format.  They are fun on casual but I think it takes too much effort to keep them flipped.
Title: Re: Running With The Wolfs
Post by: BlackJester on February 09, 2012, 03:18:22 PM
Quote from: cltrn81 on February 09, 2012, 03:12:51 PM
I think that is why they are not making DFC anymore...least that is the word on the street.  Werewolves are just not feasible in a highly competitive format.  They are fun on casual but I think it takes too much effort to keep them flipped.

Personally, I think the reason is to keep their existence in INN/DKA special.  Similar to the full-art lands in Zendikar.  They could easily keep making them, but like tattoos, the more you have the cheaper they each look.  ;)   

I don't think this will be the last of DFC.  Just not for a while.
Title: Re: Running With The Wolfs
Post by: cltrn81 on February 09, 2012, 04:23:54 PM
Speaking of full art Zendikar lands...I am looking for them if anyone needs something in my trade binder.