iMtG Server: Gathering

Magic (The Gathering) => Discussion => Topic started by: Imdowd80 on February 01, 2013, 01:43:29 PM

Title: Guild mechanics
Post by: Imdowd80 on February 01, 2013, 01:43:29 PM
In a multiplayer setting is extort the best mechanic? Or battalion, you can attack everyone and it still triggers? Or simic I start small and cheap, then my guys get big? Or populate, tokens for everyone? Or detain, oh sorry you can't so anything? Or one I'm not mentioning.
Title: Re: Guild mechanics
Post by: Imdowd80 on February 01, 2013, 01:44:27 PM
For me it's extort. Multiple hits, plus life gain. Just beware the Aggro it may cause in a group setting.
Title: Re: Guild mechanics
Post by: Juggernaut9060 on February 01, 2013, 06:37:18 PM
In multiplayer, extort would be really good. Personally, I like populate and evolve.
Title: Re: Guild mechanics
Post by: Rass on February 01, 2013, 06:49:40 PM
Could be good or bad. You have extort on the field and you get a larger target on your back
Title: Re: Guild mechanics
Post by: Birdbrain on February 01, 2013, 09:25:31 PM
I want to work with the fact that evolve draws attention and somehow work that into my strategy. It's possible to use your weakness's, turn them on there eat into a strength you know