Jundfire 2.0 60 cards, 0 sideboard 1 {Temple Garden} 2 {Mountain} 3 {Plains} 4 {Overgrown Tomb} 4 {Swamp} 4 {Forest} 3 {Dragonskull Summit} 3 {Rootbound Crag} 24 lands 2 {Centaur Healer} 3 {Axebane Guardian} 3 {Fiend Hunter} 2 {Deathrite Shaman} 2 {Thragtusk} 1 {Griselbrand} 13 creatures 3 {Chromatic Lantern} 3 {Increasing Ambition} 3 {Gilded Lotus} 3 {Treasured Find} 3 {Tracker's Instincts} 2 {Worldfire} 3 {Faithless Looting} 3 {Mulch} 23 other spells Sideboard Notes: This deck is so much fun. I took a few card ideas from Kaleo's Worldfire Challenge and have played it against a few different decks. It does pretty well. Earliest i got it to go off was T6. {Mulch}, {Faithless Looting}, {Tracker's instinct}, and {increasing ambition} help me get there, and {treasured find} grabs anything i might chuck into the GY that I might need. |