My Worst Creation Ever 60 cards, 0 sideboard 1 {Evolving Wilds} 7 {Mountain} 7 {Plains} 4 {Contested War Zone} 4 {Clifftop Retreat} 23 lands 4 {Accorder Paladin} 3 {Hero of Bladehold} 4 {Porcelain Legionnaire} 4 {Signal Pest} 4 {Memnite} 3 {Hero of Oxid Ridge} 2 {Kruin Outlaw} 4 {Stromkirk Noble} 2 {Instigator Gang} 3 {Stormblood Berserker} 33 creatures 2 {Arc Trail} 2 {Oblivion Ring} 4 other spells Sideboard Notes: This is by far my worst deck I have ever built, witness my shameful failure. |
Quote from: Appleguru56 on February 09, 2012, 09:42:06 PM
Well, that's not really the reaso why it is so bad, te creature base is fine, just the mana disallows this deck to play at all.
Quote from: BlackJester on February 10, 2012, 01:13:01 AMActually, this mana base is quite poorly constructed. I simply do not have the required lands to pour the right colors of mana while keeping them untapped when they hit the field. I am often times forced to wait two or more turns to stabilize my mana base in order to start pouring stuff on the battlefield.Quote from: Appleguru56 on February 09, 2012, 09:42:06 PM
Well, that's not really the reaso why it is so bad, te creature base is fine, just the mana disallows this deck to play at all.
Okay, I am really missing why the manabase disallows the deck to play. I must be missing something here. I see red spells, i see white spells, I see Mountains, I see Plains. Can anyone enlighten this poor confused soul?
Quote from: Appleguru56 on February 10, 2012, 01:18:24 AMI'm confused as well. The mana base looks fine to me. - 1 {Evolving Wilds}. My multi-colored decks usually have 10-14 basic land, which is what you have.Quote from: BlackJester on February 10, 2012, 01:13:01 AMActually, this mana base is quite poorly constructed. I simply do not have the required lands to pour the right colors of mana while keeping them untapped when they hit the field. I am often times forced to wait two or more turns to stabilize my mana base in order to start pouring stuff on the battlefield.Quote from: Appleguru56 on February 09, 2012, 09:42:06 PM
Well, that's not really the reaso why it is so bad, te creature base is fine, just the mana disallows this deck to play at all.
Okay, I am really missing why the manabase disallows the deck to play. I must be missing something here. I see red spells, i see white spells, I see Mountains, I see Plains. Can anyone enlighten this poor confused soul?
Quote from: Karrthus on February 10, 2012, 02:34:16 AMI can't stand playing any less than two full sets of double lands, which is obviously what I'm not getting. I can't afford to waste turn 1 or 2 to get my mana going, I need to get in the game and play everything right away.Quote from: Appleguru56 on February 10, 2012, 01:18:24 AMI'm confused as well. The mana base looks fine to me. - 1 {Evolving Wilds}. My multi-colored decks usually have 10-14 basic land, which is what you have.Quote from: BlackJester on February 10, 2012, 01:13:01 AMActually, this mana base is quite poorly constructed. I simply do not have the required lands to pour the right colors of mana while keeping them untapped when they hit the field. I am often times forced to wait two or more turns to stabilize my mana base in order to start pouring stuff on the battlefield.Quote from: Appleguru56 on February 09, 2012, 09:42:06 PM
Well, that's not really the reaso why it is so bad, te creature base is fine, just the mana disallows this deck to play at all.
Okay, I am really missing why the manabase disallows the deck to play. I must be missing something here. I see red spells, i see white spells, I see Mountains, I see Plains. Can anyone enlighten this poor confused soul?