Mono Black Heartless 75 cards, 15 sideboard
23 {Swamp}
23 lands
2 {Griselbrand} 1 {Mikaeus, the Unhallowed} 2 {Reaper from the Abyss} 3 {Harvester of Souls} 2 {Bloodgift Demon} 3 {Desecration Demon} 4 {Crypt Ghast} 2 {Vampire Nighthawk} 4 {Black Cat}
23 creatures
4 {Essence Harvest} 2 {Gravepurge} 4 {Sign in Blood} 4 {Heartless Summoning}
14 other spells
Sideboard
2 {Ring of Xathrid} 2 {Xathrid Gorgon} 1 {Gravepurge} 1 {Mikaeus, the Unhallowed} 1 {Vampire Nighthawk} 4 {Mutilate} 4 {Tragic Slip}
15 sideboard cards
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Any thoughts will be much appreciated
Gunna run this at my FNM tonight, unless we do sealed :)
See how I go I guess..
The gorgon and the renegade demon are pretty useless man, but if you want to make your deck better you should try to round out your mana curb a little by adding 3-4 {demonic taskmaster}s and some {duress} (3-4) to get rid of any board wipes, removal, counter spells, and even plainswalkers. So yeah that's my 2¢
Quote from: Jdogtoocool on January 31, 2013, 09:18:18 PM
The gorgon and the renegade demon are pretty useless man, but if you want to make your deck better you should try to round out your mana curb a little by adding 3-4 {demonic taskmaster}s and some {duress} (3-4) to get rid of any board wipes, removal, counter spells, and even plainswalkers. So yeah that's my 2¢
Yeah fair call on those two creatures. I guess I was at a loss as to what to use as a mid game beat stick. My ideal substitute for them will be {bloodgift demon}.
Also I don't really mind if they die to heartless or some creature when {Harvester of Souls} is out in play, (I need to get my hands on 2 more) as the amount of card draw this deck generates with them is crazy.
The gorgon was really just to help against agro and use a bit extra mana if needed. Plus helps shut down and activated annoyances.
I thought I could use the {Gravepurge} to help reset after board wipes, but the only made it to the sideboard.
Counter spells will be my biggest issue with this deck, as you pointed out. Lucky tho, my meta runs very few. :)
Thanks for the tips. :)
Runs really solid and I love when they have used up all their removal and I put my fattys back on top of my deck with gravepurge.
Any more suggestions?
I think if I can get my hands on {Lord of the Void} I will probably run 1 of and also 1 of {Sepulchral Primordial}
If you dont get out your {Heartless Summoning} you just lose
Quote from: Bman0121 on February 03, 2013, 12:59:22 PM
If you dont get out your {Heartless Summoning} you just lose
Firstly I usually get one in my hand at the start, if not usually first mulligan will give me what I need.
Secondly sign in blood is the best way I have to find it, and it has worked for all the games I didn't start with heartless.
So yeah, not really. It just works tons better when I have it, but its no auto fail.
{Crypt Ghast} to help ramp into your big boys if you don't get a heartless.
Quote from: Raiderrob on February 03, 2013, 03:46:31 PM
{Crypt Ghast} to help ramp into your big boys if you don't get a heartless.
I only have 1 so far, and I tried it out, it just seems too fragile up next to all the others. I guess you are right tho, it's good when my heartless isn't there, and won't matter when it is.
Ok, I'm looking to add {Liliana of the Dark Realms} to help with mana consultancy and possibly help stabalize the deck a bit. But it's only a 1 of. 4 mana seems to be the sweet spot in this deck, although with more I can do more. My issue is getting from 2 or 3 up to 4 consistently.
I'm having issues of early failures. Maybe it's bad shuffling, but I'm not sure about that either. I do 3 kinds of shuffle and I still end up mana flooded or dry. Plenty of games I've mulliganed down to 5 after winning the roll. Often keeping a less that optimal 5 cards not wanting to go down to 4.
I guess one of my options is up my lands to 23-24 in a chance that will help my opening 7 cards in hand.
What do I remove if this is the path I would like to go?
Quote from: Raiderrob on February 03, 2013, 03:46:31 PM
{Crypt Ghast} to help ramp into your big boys if you don't get a heartless.
Ok, so I got my hands on a playset of these guys, and seriously, it's rediculious now.
T1. Swamp
T2. Swamp, heartless
T3. Swamp, crypt ghast
T4. Swamp, griselbrand, desecration demon/crypt ghast, etc
T5. Essence harvest & extort & swing?
Best addition ever. Thanks!
I love {Mikaeus, the Unhallowed}, he's just such a beast
If you could get a playset of cavern of souls that would be pretty good for this deck.
Changed sideboard yet again. Need to deal with fast agro decks.
(And bumping for all the mono colored discussions)
Sweet deck, only problem is $$.. I need win cons like grisel but i cant afford this style of deck
Actually this may be cheaper than my deck.. But im not a copier anyways..
But i might copy this ;)
Go for it! I would love to see if other people have success with this deck too. I know it's pretty strong in my meta that is full of midrange and agro. Only one or two control decks.
This deck just combos if its own cards for so much death and destruction and card draw :)
If you can heartless turn two and crypt ghast turn three, you can seriously do anything turn 4.
Essence harvest is brutal, extort helps keep your life at a decent amount, and don't be afraid to use it as a resource. But do keep it above 0 :)
Oh and it's about 84$ on the average mark.
How did it do at fnm?
Been tweaking it for the last few.
I've placed 2nd for the last two. So it's getting better :)
Not too shabby, congrats
Bump for trunksthemighty
Quote from: Wally on May 02, 2013, 09:17:34 AM
Bump for trunksthemighty
I was wondering how you handled control decks with this. I take aggro no problem but control beats me 90% of the time
Quote from: Trunksthemighty on May 02, 2013, 03:17:09 PM
Quote from: Wally on May 02, 2013, 09:17:34 AM
Bump for trunksthemighty
I was wondering how you handled control decks with this. I take aggro no problem but control beats me 90% of the time
Indeed, it is obviously the hardest matchup.
The only real answer is race them with big stuff and card draw. Card draw is your biggest strength against them and being able to drop enough fattys before they have time to build their mana base. Card draw will allow you to replenish your hand with more things to drop, possibly drawing out the {Syncopate}s etc with one creature so you can drop a second.
I almost splashed red or green for {Dreadbore} or {Abrupt Decay} via shock lands, but I couldn't bring myself to do it, as it would stray my original game plan.
Of course once you are locked down its incredibly hard to do anything, extort has pulled a few games like this home for me. But they were usually game 1.
I guess I just took it that if I can't beat a good control deck then I probably don't have much chance of being able to tweak it so I can.
In every other matchup a turn 4 {Griselbrand} and {Desecration Demon} is pretty crazy, and not many decks can cope with that kind of thing. Agro or midrange. A weak control deck may recover but I then usually horde {Essence Harvest} and drop something big and play 2 or 3 for game when they are tapped out, extorting where possible.
Good luck :)
Quote from: Wally on May 02, 2013, 04:59:01 PM
Quote from: Trunksthemighty on May 02, 2013, 03:17:09 PM
Quote from: Wally on May 02, 2013, 09:17:34 AM
Bump for trunksthemighty
I was wondering how you handled control decks with this. I take aggro no problem but control beats me 90% of the time
Indeed, it is obviously the hardest matchup.
The only real answer is race them with big stuff and card draw. Card draw is your biggest strength against them and being able to drop enough fattys before they have time to build their mana base. Card draw will allow you to replenish your hand with more things to drop, possibly drawing out the {Syncopate}s etc with one creature so you can drop a second.
I almost splashed red or green for {Dreadbore} or {Abrupt Decay} via shock lands, but I couldn't bring myself to do it, as it would stray my original game plan.
Of course once you are locked down its incredibly hard to do anything, extort has pulled a few games like this home for me. But they were usually game 1.
I guess I just took it that if I can't beat a good control deck then I probably don't have much chance of being able to tweak it so I can.
In every other matchup a turn 4 {Griselbrand} and {Desecration Demon} is pretty crazy, and not many decks can cope with that kind of thing. Agro or midrange. A weak control deck may recover but I then usually horde {Essence Harvest} and drop something big and play 2 or 3 for game when they are tapped out, extorting where possible.
Good luck :)
I've changed mine a bunch recently. Splashed red for {Dreadbore} and {Rakdos's Return}. Haven't tested much yet but how bad could crypt and return be? Lol
Haha yeah, with multiple {crypt ghasts} out your mana is insane, don't forget to extort for each when you can, it's nasty as.
I heavily favour {essence harvest} if possible as most of the guys are pretty big (even with the -1/-1) and you gain life. All for 3 mana (plus extort) its silly in multiples. When you can get them to sac for {desecration demon}, swing with griselbrand (gaining life) if they don't chump block there is already a big life swing, then two essence harvests usually finishes them off. Or at least very close.
(Don't forget to get 7 cards at the end of your opponents turn, or when removal is played)