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Magic (The Gathering) => Discussion => Topic started by: Leevai420 on January 30, 2013, 06:34:50 PM

Title: Aurelia's fury
Post by: Leevai420 on January 30, 2013, 06:34:50 PM
Does anyone else but me think this card is totally overhyped??

I'm just thinking u cast it on turn 5 or 6 to split up 3 or 4 dmg. So u tap 2 or 3 creatures then hit the player.  Creatures don't die. And u can get ur face smashed next turn.

Vs {clan defiance} which isn't instant speed but for the same cost u can kill thragtusk resto angel and pound 4 to their face.
Title: Re: Aurelia's fury
Post by: Silent1236 on January 30, 2013, 06:38:08 PM
This whole set was "Wow this is so awesome!" to me at first.  Now that I sit back and look at it, I'm a bit disappointed :(
Arguably the most playable card in the set is an uncommon lol.  Damn {Boros Charm}.  So irritating.
Title: Re: Aurelia's fury
Post by: Kaleo42 on January 30, 2013, 07:09:32 PM
This card is a control player's wet dream. Instant speed is always a great start. {silence} is extremely powerful. This card has so many options, just like {deathrite shaman}. Deal that final blow you need, kill a big guy, tap down an army (on the attack or defense), sweep dorks, and act as a variable {vapor snag} by pinging them AND stopping their cast. No more fear from {terminus}! "in response to the miracle trigger i shoot you and you cant cast it."
Title: Re: Aurelia's fury
Post by: Vyse on January 30, 2013, 07:40:50 PM
I've had people just make x 1 and hit me during my upkeep. No rancor, no reanimate, it ruined turn haha
Title: Re: Aurelia's fury
Post by: Lilhek on January 30, 2013, 07:42:41 PM
Quote from: Kaleo42 on January 30, 2013, 07:09:32 PM
This card is a control player's wet dream. Instant speed is always a great start. {silence} is extremely powerful. This card has so many options, just like {deathrite shaman}. Deal that final blow you need, kill a big guy, tap down an army (on the attack or defense), sweep dorks, and act as a variable {vapor snag} by pinging them AND stopping their cast. No more fear from {terminus}! "in response to the miracle trigger i shoot you and you cant cast it."

I agree. The half silence effect is gonna be the most relevant from both aggro perspective and control.
Title: Re: Aurelia's fury
Post by: Dudecore on January 31, 2013, 12:56:20 AM
I don't like the card. {Sphinx's Revelation} works because it gains life and draws cards. {Aurelia's Fury} is tough to justify. The {X} has to be SO much to actually swing a game, and it arguably has to be so much more to be {Bonfire of the Damned}. {X} would have to be almost 5 to help you stabilize, but at that point - couldn't you just play {Thundermaw Hellkite}?

I just don't see the card really helping anyone who plays it, and the decks that would could get there so much easier with 7cmc and other cards.
Title: Re: Aurelia's fury
Post by: Kaleo42 on January 31, 2013, 04:37:59 AM
If you really want to see the beauty of this card, think less aggro. An aggro deck can benefit from two with a third in the board acting as a wrath stopper (yes 3 mana on turn four is worth sacrificing when {burning-tree shaman} can chain like they do and {legion loyalist} makes them scary to block). It takes a deferent mindset than the massive shift toward creatures that happened in rtr to make this card shine.

Combo decks can run it as a variable wrath and fog that buys them the turns they need, or pin point spot removal in resonse to a bloodrush, or most importantly a silence to get their combo off uninterrupted. Mana isnt an issue here since most combo decks ramp in order to pay for their combo, but also to thin their deck to make getting the pieces easier. Combo was very viable with the introduction of rtr and loss of {mana leak} and te phyrexian mana that made the adverage game time too short, now it is even more viable with mana boosters like {crypt ghast} and {murder investigation} (to make {battle hymn} larger by {infernal plung}ing a {blistercoil weird}) and this fury.

Heavy control can utilize this card even better by being patient with it's casting and stopping the {revenge of the hunted} and {hellrider}/{thundermaw hellkite} swings that usually cost them the match. It is a {fog} that isnt bad to draw late game. It is a {searing spear} that's size is relative to the game state. It is also a potential kill card if your other bombs go south.

Now where I see the most potential for this card is in soft control. Maybe not till more sets come out, but if we the proper support cards we have a deck more annoying than delver on our hands. Picture American Flash...{restoration angel}, {snapcaster mage}, {pongify} 2.0, instant speed draw and burn, multiple counters, and now this. {Aurelia's fury} turn three can stop one massive attack or {feeling of dread} them away from that one more dude they needed for battalion to trigger. It can kill most {sublime archangel} dummies that get sent the first turn she enters or stop {falkenrath aristocrat} from sneaking the win. Now mid game happens and as we shift into late game {snapcaster mage} flashes back {aurelia's fury} to tap down all your dudes and clear the way for a swing of snapies, lizard frogs, and things with wings that make the oppoent love you just so much. {omniscience} drops and in response you {silence} them stopping the {temporal mastery}, {urban evolution}, extra ramp spells, tutors, and if they are greedy {enter the infinite}. Got an army of tokens? If {restoration angel} and {thundermaw hellkite} didint do enough, the fury can clear te rest of the way for that kill blow. The applications inconjunction with that already budding deck (especially in modern) are very appealing.

To cap it off {duskamantle seer} only pings you 2 if you draw it from him.
Title: Re: Aurelia's fury
Post by: Kaleo42 on January 31, 2013, 05:01:47 AM
Quote from: KangaRod on January 31, 2013, 04:59:53 AM
Yeh I was more thinking how it seems like evey god damned deck with red and white in it is trying to find a spot for this card and it just doesn't fit in
Exactly, it isnt a haphazard addition, adding this card takens planning and knowlege of the game usually inly privy to more experienced players.
Title: Re: Aurelia's fury
Post by: Imdowd80 on January 31, 2013, 12:31:48 PM
Can you snapcaster something with X in its cost?
Title: Re: Aurelia's fury
Post by: Seth5000 on January 31, 2013, 12:34:26 PM
Quote from: Imdowd80 on January 31, 2013, 12:31:48 PM
Can you snapcaster something with X in its cost?
Yes it's flashback will me its mana cost do you pay X
Title: Re: Aurelia's fury
Post by: InfinitiveDivinity on January 31, 2013, 01:20:23 PM
Quote from: Seth5000 on January 31, 2013, 12:34:26 PM
Quote from: Imdowd80 on January 31, 2013, 12:31:48 PM
Can you snapcaster something with X in its cost?
Yes it's flashback will me its mana cost do you pay X
Nope, it's CMC in those case would be 2
Title: Re: Aurelia's fury
Post by: Kaleo42 on January 31, 2013, 02:08:53 PM
Quote from: Imdowd80 on January 31, 2013, 12:31:48 PM
Can you snapcaster something with X in its cost?
Yes you can, it's mana cost (snap says "for it's mana cost" not "for it's converted mana cost") so you can pay WRX do make it as big as you can pay for.
Title: Re: Aurelia's fury
Post by: Seth5000 on January 31, 2013, 02:10:14 PM
Quote from: InfinitiveDivinity on January 31, 2013, 01:20:23 PM
Quote from: Seth5000 on January 31, 2013, 12:34:26 PM
Quote from: Imdowd80 on January 31, 2013, 12:31:48 PM
Can you snapcaster something with X in its cost?
Yes it's flashback will me its mana cost do you pay X
Nope, it's CMC in those case would be 2
But it says it's flashback becomes its mana cost so how dose it's flashback not include X
Title: Re: Aurelia's fury
Post by: Kaleo42 on January 31, 2013, 02:21:18 PM
Quote from: Seth5000 on January 31, 2013, 02:10:14 PM
Quote from: InfinitiveDivinity on January 31, 2013, 01:20:23 PM
Quote from: Seth5000 on January 31, 2013, 12:34:26 PM
Quote from: Imdowd80 on January 31, 2013, 12:31:48 PM
Can you snapcaster something with X in its cost?
Yes it's flashback will me its mana cost do you pay X
Nope, it's CMC in those case would be 2
But it says it's flashback becomes its mana cost so how dose it's flashback not include X
Read my post right before this one