Malignus is Pro 75 cards, 15 sideboard
3 {Kessig Wolf Run} 4 {Rootbound Crag} 4 {Mountain} 4 {Stomping Ground} 7 {Forest}
22 lands
4 {Thragtusk} 4 {Malignus} 4 {Ghor-Clan Rampager} 4 {Arbor Elf}
16 creatures
4 {Gruul Keyrune} 3 {Rush of Blood} 4 {Clan Defiance} 4 {Farseek} 4 {Rancor} 3 {Revenge of the Hunted}
22 other spells
Sideboard
3 {Gruul Charm} 3 {Pillar of Flame} 3 {Naturalize} 3 {Bonfire of the Damned} 3 {Grafdigger's Cage}
15 sideboard cards
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I made this deck to try to make Malignus work. I've been testing it recently and it somehow, someway, gets it done. It is so consistent, I always have 5-6 mana by turn 3-4, and almost always have Malignus in hand. And with 11 ways to give him trample, he is AWESOME! I don't know how this works, but it does. I just threw together the sideboard, but it seems fairly decent. Bonfire gets blockers out of the way, and really this deck is just fun and works. Who knew Malignus could be good? It's not rare to one-shot with a 24/10 turn 4-5.
I've always though {Rush of Blood} was a good card with {Malignus}
Quote from: Trunksthemighty on January 30, 2013, 02:43:41 PM
I've always though {Rush of Blood} was a good card with {Malignus}
That's genius! Well maybe not genius, but perfect. A person in my meta plays turbo life gain and can get to 40-80 life with decent ease. Can't wait to swing with a 84/40 trample for game ^_^. Tested that card and it works great with trample. Bonfire off to the sideboard
Yes that guy + {Rush of Blood} + {Fling} is gg if it hits home :)
Quote from: Wally on January 30, 2013, 05:24:53 PM
Yes that guy + {Rush of Blood} + {Fling} is gg if it hits home :)
Good idea but I don't wanna be too combo based. I think it would lack usage most of the time
Bump ^_^
Fling isn't a bad idea, rush of blood plus fling is an insta win and you don't have to worry about getting trample, also if he swamps the field with tokens you might not get enough damage through, fling would finish him off
I like him with {Ghostly possession}
Run 3-4 {signal the clans to get to malignus quicker. Also if you add White you could play {faiths shield} to not only protect your malignus but swing with malignus without worrying about blockers
Quote from: bravado883 on February 02, 2013, 04:59:13 PM
I guess I'm not getting why {Malignus}? Why not just any big creature? I mean, unless you purposefully deal no damage to your opponent he's probably only going to be a 7/7 or so when he drops. I know metas are different, but I haven't had someone use damage prevention against me since pre-RtR, so I feel like that part of his text is mostly irrelevant. I like the deck generally but don't get Malignus specifically.
I use him because with rush of blood and trample it is a one shot no matter what life they are at. Also he is a 10/10 for five almost all the time. They don't see him as a big threat and they chump block, in which I blood rush with the Rampager and Rush of Blood, oneshotting them
Definitely add rush of blood an fling if havnt already, also this looks a lot of fun to play.
Bump, want to make this as competitive as possible while keeping the {Malignus} theme. Looking for any suggestions to make it competitive.
Something to think about is {inquisitor's flail}.
Quote from: Ohthenoises on February 07, 2013, 04:54:40 PM
Something to think about is {inquisitor's flail}.
Very true, I've thought about it a bit in the past and now every time I think about it it seems better and better. Not sure what I might take out tho
Bump