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Decks (Magic The Gathering) => Standard => Topic started by: xxHyPERCuBExx on February 08, 2012, 07:01:57 PM

Title: Rising Moon
Post by: xxHyPERCuBExx on February 08, 2012, 07:01:57 PM

Rising Moon

75 cards, 15 sideboard


13 {Forest}
10 {Mountain}

23 lands


4 {Immerwolf}
3 {Mondronen Shaman}
2 {Hinterland Hermit}
4 {Scorned Villager}
4 {Reckless Waif}
2 {Kessig Cagebreakers}
1 {Grizzled Outcasts}
2 {Tormented Pariah}
2 {Mayor of Avabruck}
3 {Wolfbitten Captive}

27 creatures


4 {Moonmist}
4 {Full Moon's Rise}
2 {Wrack with Madness}

10 other spells


Sideboard

2 {Kessig Recluse}
2 {Traitorous Blood}
2 {Naturalize}
2 {Wild Hunger}
2 {Forest}
4 {Mountain}
1 {Ghost Quarter}

15 sideboard cards



Notes:
This is a RG Werewolf deck I just put together. Let me know how I can improve it. I'm pretty new to Magic, so any input would be appreciated. Thanks.
Title: Re: Rising Moon
Post by: xxHyPERCuBExx on February 08, 2012, 07:08:12 PM
I also put the land in the sideboard just to fill up extra space. Any other ideas of what I can put in there?
Title: Re: Rising Moon
Post by: Alaskanice on February 09, 2012, 08:47:22 AM
Add {daybreak ranger}s and remove the {kessig cagebreaker}s. the cagebreakers do better in some sort of self mill/sacrifice deck. With werewolves, you really don't want them to be dying. I would also recommend more spot removal instants.
Title: Re: Rising Moon
Post by: Cllzzrd on February 09, 2012, 10:30:29 AM
Quote from: Alaskanice on February 09, 2012, 08:47:22 AM
Add {daybreak ranger}s and remove the {kessig cagebreaker}s. the cagebreakers do better in some sort of self mill/sacrifice deck. With werewolves, you really don't want them to be dying. I would also recommend more spot removal instants.

Yes! You want instants instead of sorceries so that you can flip your wolves your turn and kill their stuff during their turn.

Also, you want 4 of the R/G dual land and a {kessig wolfrun} or two.