We are all used to cards like {Thragtusk} and {Sphinx's Revelation} in todays standard but we need to have other decks in the format just as powerful as the home those cards belong in. Orzhov is a very powerful guild, we have cards like {Obzedat, Ghost Council} who can completely destroy your opponent so what is the best orzhov deck? There have been orzhov zombie decks floating around but I dont think it is that great. But there is one zombie who I have always loved {Geralf's Messenger} so how do i get this deck to work, i will show you
Lands 24
{Isolated Chapel} 4
{Godless Shrine} 4
{Orzhov Guildgate} 4
{Swamp} 7
{Plains} 5
Creatures 24
{Obzedat, Ghost Council} 4
{Restoration Angel} 4
{Geralf's Messenger} 4
{Thrull Parasite} 4
{Blood Artist} 4
{Bloodthrone Vampire} 4
Spells 12
{Lingering Souls} 4
{Orzhov Charm} 4
{Ultimate Price} 3
{Sever the Bloodline} 1
Now the big thing being talked about is which is better {Bloodthrone Vampire} or {Cartel Aristocrat} I personally choose {Bloodthrone Vampire} and that is why im playing doomed traveler. The {Bloodthrone Vampire} can get really huge really fast just having out a {Doomed Traveler} can make it a 5/5 plus cards like {Lingering Souls} it gets a little crazy. I am sure some sort of variation of this deck will be one of the top tier decks in gatecrash standard
This would be a +1 for u my friend if i had enough posts
Quote from: Potticus on January 29, 2013, 08:43:02 AM
I feel like a control deck would eat this. Wouldn't let obzedat resolve. Would let you sac creatures then return the big creature to your hand
Control isnt playing bounce spells or counter spells right now and even if this deck destroys control
Quote from: Bman0121 on January 29, 2013, 10:23:06 AM
Quote from: Potticus on January 29, 2013, 08:43:02 AM
I feel like a control deck would eat this. Wouldn't let obzedat resolve. Would let you sac creatures then return the big creature to your hand
Control isnt playing bounce spells or counter spells right now and even if this deck destroys control
Knowing when to use that 1 of {Syncopate} is key ;)
You're on the right track for this returning archetype called a "bleeder" though it apears you usually play aggro which hurt this design in a couple places.
First off 22 land is a recipe for lots of muligans, color problems, and missed drops. This is something a low curve aggro deck can afford, but not a deck designed to kill over time with some very color specific cards.
Second main deck {blind obediance}. It is what will buy you the time to bleed them as well as give you. Chance to respond to every dude they play before it smacks you in the face.
Third {altar's reap} is an absolute must. This deck is a form of soft control, but like all control it must have cards to control with. This card advantage also helps combat mana issues.
{Corpse blockade} can at times be a better sac outlet than the either of the two you mentioned as it is a zombie and can allow you to extort a gravecrawler an annoying amount of times.
As a bleeder you need to avoid the pitfalls of deck design associated with aggro players. Low land, combat orientated (extort and messenger with the random flier is all you need), and forgeting to draw cards...lots and lots of cards (extra card advantage is a must).
Now like I said, you are definately on the right track. I just wanted spell out very clearly what I saw to help you think about not only this design but future designs as well.
Quote from: Kaleo42 on January 29, 2013, 01:35:34 PM
You're on the right track for this returning archetype called a "bleeder" though it apears you usually play aggro which hurt this design in a couple places.
First off 22 land is a recipe for lots of muligans, color problems, and missed drops. This is something a low curve aggro deck can afford, but not a deck designed to kill over time with some very color specific cards.
Second main deck {blind obediance}. It is what will buy you the time to bleed them as well as give you. Chance to respond to every dude they play before it smacks you in the face.
Third {altar's reap} is an absolute must. This deck is a form of soft control, but like all control it must have cards to control with. This card advantage also helps combat mana issues.
{Corpse blockade} can at times be a better sac outlet than the either of the two you mentioned as it is a zombie and can allow you to extort a gravecrawler an annoying amount of times.
As a bleeder you need to avoid the pitfalls of deck design associated with aggro players. Low land, combat orientated (extort and messenger with the random flier is all you need), and forgeting to draw cards...lots and lots of cards (extra card advantage is a must).
Now like I said, you are definately on the right track. I just wanted spell out very clearly what I saw to help you think about not only this design but future designs as well.
I did take your advice about the lands but the defender zombie is just bad and altars reap is bad too id rather just play sign in blood also i dont need blind obedience
I think the idea was for it to be an article.