(Challenge 2) Biovisionary 60 cards, 0 sideboard 4 {Breeding Pool} 2 {Alchemist's Refuge} 6 {Forest} 3 {Island} 4 {Temple Garden} 1 {Swamp} 4 {Overgrown Tomb} 24 lands 4 {Clone} 3 {Evil Twin} 4 {Biovisionary} 11 creatures 4 {Farseek} 1 {Arcane Melee} 3 {Immortal Servitude} 4 {Forbidden Alchemy} 4 {Chronic Flooding} 2 {Cackling Counterpart} 4 {Mulch} 3 {Urban Evolution} 25 other spells Sideboard |
Quote from: Andrew78384 on January 28, 2013, 04:24:26 PMAnd wait till I have all four humans in the yard?
Angel of glory rise
Quote from: Kaleo42 on January 28, 2013, 04:29:32 PMWell it's another win con I guess.. Just self mill and splash black for unburial rights.. And I guess just wait till all 4 are there or bring 3 out and make a token with crackling counterpartQuote from: Andrew78384 on January 28, 2013, 04:24:26 PMAnd wait till I have all four humans in the yard?
Angel of glory rise
Quote from: Andrew78384 on January 28, 2013, 06:02:35 PMThat's too expensive and slow. If she could bring back all the clones then it might be worth it. I dont want to sit there staring at my graveyard hoping to hit enough visionaries to make it worth when I could play one at end of turn then use servitude to bring back 3+ clones and end it.Quote from: Kaleo42 on January 28, 2013, 04:29:32 PMWell it's another win con I guess.. Just self mill and splash black for unburial rights.. And I guess just wait till all 4 are there or bring 3 out and make a token with crackling counterpartQuote from: Andrew78384 on January 28, 2013, 04:24:26 PMAnd wait till I have all four humans in the yard?
Angel of glory rise
Quote from: whitedrake on January 28, 2013, 06:23:37 PMVery true
I would consider {grisly salvage} in this deck it could be better than mulch...