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Magic (The Gathering) => Articles => Topic started by: BlackJester on February 07, 2012, 01:26:42 AM

Title: DC26(Deck): ...And Stay Out!
Post by: BlackJester on February 07, 2012, 01:26:42 AM
Timing is everything in today's deck, all about giving your opponent's creatures, and permanents the boot, for good:

http://imtgapp.com/forum/index.php/topic,1747.0.html

The premise of the deck runs off of {Sundial of the Infinite}, a shiny new play toy that I am looking at abusing in a few different ways.

I've decided to leave {Geist of Saint Taft} on the bench.  He's been running all over town with the 'dial, and I wanted to give him a rest.

Mostly, the deck uses cards that have "at the beginning of the next end step" triggers.  With the Sundial out, you can keep casting your Unearth creatures from the graveyard and letting them die.  Don't worry, you can cast them again, you just have to make sure you use the Sundial after the trigger is put on the stack.

Other creatures and spells, like {Flickerwisp}, exile other creatures until the end of the turn.  That is, unless you end the turn when they are expected back.

Other tricky interactions I wanted to point out are {Aethermage's Touch} letting you cast a creature and keeping it, and if you {Time Stop} while using {Planeswalker's Mischief} you can keep that free spell in your pocket the whole game.

One last interaction is {Leonin Relic-Warder} and {Fiend Hunter} (whom I left with the Geist since we already have tons of creature removal).  If you bring in a Leonin, then, in response to his ETB trigger, you send him on an {Otherworldly Journey}, the you will return the artifact (which still hasn't left), and then exile it.  The Leonin will come back and can grab another artifact/enchantment.

This deck concept could easily be developed into a Commander deck for {Geist of Saint Taft}, and fleshed out with {Seance}, dudes with ETB abilities, and other controlling elements.

Let me know if you have other ideas or deck.  My aim is to inspire and illustrate.

Cheers!
Title: Re: DC26(Deck): ...And Stay Out!
Post by: Pakamper on February 07, 2012, 09:33:02 AM
{Aethermage's Touch} doesnt work. It says til end of turn. Sundial ends your turn therefore activating the end of your turn ability even though it says exile everything on the stack.
Title: Re: DC26(Deck): ...And Stay Out!
Post by: Mentonin on February 07, 2012, 10:32:57 AM
Quote from: Pakamper on February 07, 2012, 09:33:02 AM
{Aethermage's Touch} doesnt work. It says til end of turn. Sundial ends your turn therefore activating the end of your turn ability even though it says exile everything on the stack.
it's an old text adapted to new rules as "on the beggining of your end step", so it leaves another time, and then another, and again... But if you pass a turn without ability ending it, it triggers
Title: Re: DC26(Deck): ...And Stay Out!
Post by: BlackJester on February 07, 2012, 10:51:29 AM
Quote from: Pakamper on February 07, 2012, 09:33:02 AM
{Aethermage's Touch} doesnt work. It says til end of turn. Sundial ends your turn therefore activating the end of your turn ability even though it says exile everything on the stack.

Specifically, it says:"At the beginning of your end step, return this creature to its owner's hand."

This will trigger and go on the stack, along with the rest of the BES (beginning of end step) triggers from other cards in the deck.  You can choose how to stack them, if you wanted to, say let your creature exiled from {Otherworldly Journey} return, but lock out an enemy creature. 

But, this example will be a recurring trigger, happening at the end of every one of your turns, that's why I think I only added one of them.
Title: Re: DC26(Deck): ...And Stay Out!
Post by: MystikalMo on February 07, 2012, 12:50:08 PM
Quote from: Pakamper on February 07, 2012, 09:33:02 AM
{Aethermage's Touch} doesnt work. It says til end of turn. Sundial ends your turn therefore activating the end of your turn ability even though it says exile everything on the stack.

I use sundial in my golem deck mainly because you can end turn right after combat damage and not have to sack crumbling colossus it's also handy as hell for things that stat "at the beginning of your end step" cuz your end step never begins you instantly end your turn
Title: Re: DC26(Deck): ...And Stay Out!
Post by: BlackJester on February 07, 2012, 01:17:48 PM
Quote from: MystikalMo on February 07, 2012, 12:50:08 PM

I use sundial in my golem deck mainly because you can end turn right after combat damage and not have to sack crumbling colossus it's also handy as hell for things that stat "at the beginning of your end step" cuz your end step never begins you instantly end your turn
True, but many of them say "at the beginning of your next end step" so, if you end the turn without putting it on the stack, it'll hang around until the next turn. Now, if you keep ending your turn before the end step, it'll hang there indefinitely, looming. If you time it right, you can clear it for good.
It's important to know the difference between a one time trigger, and a state based check for the dial.