Geisteskrank 75 cards, 15 sideboard 1 {Moorland Haunt} 4 {Glacial Fortress} 4 {Seachrome Coast} 4 {Drowned Catacomb} 4 {Plains} 5 {Island} 22 lands 2 {Geist of Saint Traft} 4 {Drogskol Captain} 1 {Drogskol Reaver} 3 {Stormbound Geist} 2 {Dungeon Geists} 12 creatures 3 {Sundial of the Infinite} 1 {Séance} 4 {Oblivion Ring} 4 {Vapor Snag} 4 {Mana Leak} 4 {Dissipate} 3 {Midnight Haunting} 3 {Lingering Souls} 26 other spells Sideboard 2 {Phyrexian Metamorph} 2 {Grafdigger's Cage} 4 {Mental Misstep} 2 {Divine Offering} 1 {Midnight Haunting} 3 {Revoke Existence} 1 {Lingering Souls} 15 sideboard cards Notes: î,,›î,,› !!!Boo!!! î,,›î,,› |
Quote from: Prophylaxis on February 06, 2012, 11:30:10 PMBut where would it even fit? I want the {Drogskol Captain} to be able to pump guys right out if the gate. I like the idea I just don't know where it would fit.
{Doomed Traveler}?
Quote from: Mentonin on February 07, 2012, 01:33:23 PMI'm saying, I don't know what I would take out for it.
It would fit in the first drop as a blocker. And second drop, as your creatures' cmc is 3 or higher
Quote from: InfinitiveDivinity on February 07, 2012, 05:26:33 PM1: end opponents turn.
I have yet to playtest it, but it def. looks fine until it goes online on turn 3, I have hard-counters and plenty of directed removal. The {Sundial of the Infinite} is a fun little combo I've been wanting to try for a while, and I have to give credit to Validan, {Seance} is a nice addition, and it is a nice combo with the Sundials. The Sundial is also fun to disrupt their turn, okay your turn! (End their turn XD)
EDIT: Ahh no fun! You can only use it on your turn =/