{Isochron Scepter} + {Angel's Grace} + {voltaic key}
Imprint the grace onto the scepter, and activate on your turn, use the key to untap the scepter and use at the start of your opponant's turn or if you would face death by whatever...
Simple, but very effective...
Blah blah obviously every combo can be deconstructed etc. What this combo does not protect against very well, poison and non damage based loss of life.
Except for the fact that {angel's grace} is split second and prevents you from losing...
Protects From losing until end of turn. If you mill out or poison counters, angels grace will save you till the end of your turn. It's seems really good, but its quite circumstantial. I'm not saying don't use it. But I prefer {orim's chant} with Iso scepter. Treat the sickness, not the symptom.
Quote from: Deathseide on January 21, 2013, 02:02:50 AM
Except for the fact that {angel's grace} is split second and prevents you from losing...
Except the grace won't save you during your upkeep when state based actions are checked.
Yes it will. "You can't lose the game this turn..." You're opponents upkeep sure...
Neither player gets priority during the untap step, meaning you can't use the scepter during that step. If something is in effect that would cause you to lose as a state-based action (having 0 life or 10 poison counters for example), you will lose during the untap step and be unable to stop it with scepter as you do not get priority.
Fair enough, but under what circumstances would you lose the game on your untap step?
Having 0 life, having 10 poison counters mainly.
Quote from: Testset on January 22, 2013, 01:22:36 AM
So, you lose during Upkeep, not Untap. But you still can't do anything to stop it, since you can't even cast anything before the game declares you dead.
Quote from: scarsabrex on January 21, 2013, 11:36:09 AM
Quote from: Deathseide on January 21, 2013, 02:02:50 AM
Except for the fact that {angel's grace} is split second and prevents you from losing...
Except the grace won't save you during your upkeep when state based actions are checked.
Literally words out of my mouth guys...
Point being it is an effective combo against most things.
If all you are doing is bashing what others work up, then go elsewhere for your kicks
Quote from: Deathseide on January 22, 2013, 03:22:15 AM
Point being it is an effective combo against most things.
If all you are doing is bashing what others work up, then go elsewhere for your kicks
Which is why I replied starting with.
Quote from: scarsabrex on January 21, 2013, 01:15:23 AM
Blah blah obviously every combo can be deconstructed...
You won't die from having 0 life on your turn though. Grace says life is set to 1 and can't go lower and if they try to burn you on your upkeep you can activate and stop it
Quote from: Wackaman9001 on January 22, 2013, 03:20:17 PM
You won't die from having 0 life on your turn though. Grace says life is set to 1 and can't go lower and if they try to burn you on your upkeep you can activate and stop it
You can still lose to non damaging sources.
But it says you CAN'T lose the game that turn. I thought CANT supersedes CAN.
Quote from: Double-O-Scotch on January 22, 2013, 07:41:55 PM
But it says you CAN'T lose the game that turn. I thought CANT supersedes CAN.
You're correct you cannot lose the game that turn. But you can still lose life. And next turn when the upkeep rolls by if you have 0 or less life or 10 or more poison state based actions will declare your loss.
True, yet that gives you leeway, even a little bit, and stops you from dying by direct damage or attack damage, which is the majority of how people lose, it also stops the win cards like {Coalition Victory}, etc.
This combo can easily be fit into any deck, which gives that deck a bit of advantageous edge...
Again I reiterate
Quote from: scarsabrex on January 22, 2013, 10:16:23 AM
Quote from: Deathseide on January 22, 2013, 03:22:15 AM
Point being it is an effective combo against most things.
If all you are doing is bashing what others work up, then go elsewhere for your kicks
Which is why I replied starting with.
Quote from: scarsabrex on January 21, 2013, 01:15:23 AM
Blah blah obviously every combo can be deconstructed...