Jundfire 60 cards, 0 sideboard 2 {Swamp} 2 {Hinterland Harbor} 3 {Dragonskull Summit} 2 {Mountain} 2 {Steam Vents} 4 {Overgrown Tomb} 2 {Alchemist's Refuge} 3 {Rootbound Crag} 3 {Forest} 23 lands 3 {Axebane Guardian} 1 {Griselbrand} 2 {Tree of Redemption} 3 {Vampire Nighthawk} 2 {Thragtusk} 11 creatures 1 {Door to Nothingness} 4 {Faithless Looting} 2 {Worldfire} 4 {Mulch} 3 {Treasured Find} 3 {Chromatic Lantern} 3 {Farseek} 3 {Unburial Rites} 3 {Grisly Salvage} 26 other spells Sideboard Notes: Ditched the defender ramp idea and went with something thats a little bit faster, via {faithless looting}, {mulch}, and {grisly salvage}. Add {treasured find} in case i nerf anything that I need. Win con is {thragtusk} + {worldfire} or flash {door to nothingness} on their turn with {alchemist's refuge} or bring it down with {griselbrand} and the nighthawks. Did a little bit of testing on Cockatrice but people on there are too frustrating, so I left it alone. Im open to suggestions and ideas. |
Quote from: Mikefrompluto on January 18, 2013, 04:05:05 PMI don't have feed the pack in there but I have most my big creatures like desecration demon
Im more partial to golgari, so id say that. Rakdos is too boring for me. But that's just my opinion, and its all subjective.
I know it involves {feed the pack} but I don't know what else the combo entails. I have it in here as an early blocker, late last attempt life gain.