B/R/G Zombies 75 cards, 15 sideboard 2 {Vault of the Archangel} 4 {Woodland Cemetery} 4 {Blood Crypt} 4 {Overgrown Tomb} 3 {Cavern of Souls} 4 {Dragonskull Summit} 3 {Isolated Chapel} 24 lands 2 {Jarad, Golgari Lich Lord} 4 {Gravecrawler} 2 {Lotleth Troll} 3 {Vexing Devil} 3 {Hellrider} 4 {Geralf's Messenger} 18 creatures 3 {Rancor} 4 {Pillar of Flame} 2 {Dreadbore} 3 {Sign in Blood} 2 {Abrupt Decay} 4 {Searing Spear} 18 other spells Sideboard 2 {Abrupt Decay} 3 {Slaughter Games} 2 {Sever the Bloodline} 4 {Oblivion Ring} 2 {Faith's Shield} 2 {Dreadbore} 15 sideboard cards |
Quote from: Seth5000 on January 17, 2013, 12:20:20 PMDeck is based off of a b/g zombie one I had that ran playsets of each had to cut something for the red lol
I would add another troll they are really helpful also dredge Mangler is always helpful
Quote from: Kaleo42 on January 17, 2013, 12:26:40 PM
This either needs card draw are less land with less color intensive spells. I can garuntee to removal spells (mass or spot) would slow you down dramatically and with this ratio you're unlikely to draw more threats.
Quote from: Juggalonoke on January 17, 2013, 12:41:58 PMIdk exactly what he means but one thing I suggest it less shock lands and add a couple regular landsQuote from: Kaleo42 on January 17, 2013, 12:26:40 PM
This either needs card draw are less land with less color intensive spells. I can garuntee to removal spells (mass or spot) would slow you down dramatically and with this ratio you're unlikely to draw more threats.
Explain more please or give me an example of how I should change it to run properly
Quote from: Kaleo42 on January 17, 2013, 04:22:23 PMThank you for the input that's the way I did have it before I added red to the deck and it ran ok but seemed to lack on damage thought maybe the addition of red would help with faster damage and some more burn or spot removal
This looks a lot better now. However {vexing DEVIL} and {hellrider} (also a DEVIL} dont really fit in here and will clog up your play. I recommend 2 {grisley salvage} to dig for what you need and 4 {dreg mangler} in their place. This apears very midrange based on the land count, creature to spell ratio, and the fact it's tricolor, the devils dont midrange all that well.
Quote from: Calebestes on January 18, 2013, 06:39:40 AMYoure thinking in a control mind set, connections is a bit expensive for how he wants to win. Mostly it just costs too much time.
{Underworld Connections} would help with card draw.
Quote from: Kaleo42 on January 18, 2013, 10:26:08 AMLol basicly in a nut shellQuote from: Calebestes on January 18, 2013, 06:39:40 AMYoure thinking in a control mind set, connections is a bit expensive for how he wants to win. Mostly it just costs too much time.
{Underworld Connections} would help with card draw.
This deck to me really looks like a strong early aggro deck that lost a couple matches in a row cause you didnt have answers. Then decided to add answers and ended up with some awkward mix of control and aggro that hasnt quite settled into a comfortable midrange yet cause you havent built something control or midrange that has performed well recently or ever. Is that a correct assumtion OP?
Quote from: Kaleo42 on January 18, 2013, 11:07:22 AMDecently. Only tested on cockatrice a few times gonna put it together and run tonight at FNM.
So how has it been running since the changes