Spirits 60 cards, 0 sideboard 7 {Island} 4 {Glacial Fortress} 1 {Moorland Haunt} 7 {Plains} 4 {Isolated Chapel} 23 lands 4 {Drogskol Captain} 4 {Niblis of the Urn} 2 {Geist of Saint Traft} 3 {Silverblade Paladin} 13 creatures 4 {Lingering Souls} 4 {Ethereal Armor} 2 {Detention Sphere} 1 {Supreme Verdict} 4 {Favorable Winds} 4 {Midnight Haunting} 1 {Sphinx's Revelation} 4 {Intangible Virtue} 24 other spells Sideboard Notes: Any tips are appreciated |
Quote from: Trunksthemighty on January 16, 2013, 03:43:41 PMFreaking amazing, no land in hand draw a card, {falkenrath aristocrat} gunna ruin you day, block make them sac a dude then charm the b****, dude blocks your traft, remove the blocker and keep traft another turn (even better with {rancor} on him, and to top it off enemy burn or aggro has you down in the red, give it a massive swing a gain that much needed life back.
Actually just took those out. I put them back in. I wanted to focus on making that angel as scary as possible. How do you like the {Azorius Charm} in your deck?