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Decks (Magic The Gathering) => Standard => Topic started by: Badbingo on January 15, 2013, 11:34:07 PM

Title: Red White human control
Post by: Badbingo on January 15, 2013, 11:34:07 PM
Red White

63 cards, 0 sideboard


9 {Mountain}
4 {Clifftop Retreat}
10 {Plains}

23 lands


4 {Ash Zealot}
4 {Silverblade Paladin}
4 {Riders of Gavony}
4 {Fiend Hunter}
3 {Instigator Gang}
2 {Angelic Overseer}
3 {Restoration Angel}
4 {Zealous Conscripts}
4 {Precinct Captain}

32 creatures


3 {Oblivion Ring}
2 {Devil's Play}
3 {Mizzium Mortars}

8 other spells


Sideboard
Title: Re: Red White human control
Post by: Badbingo on January 15, 2013, 11:44:00 PM
I guess because detaining one creature each turn isn't really as good as exiling them
Title: Re: Red White human control
Post by: Badbingo on January 16, 2013, 12:01:17 AM
Well that's why resto angle is in the deck
So you can flicker a feind hunter or zealous conscripts
Title: Re: Red White human control
Post by: InfinitiveDivinity on January 16, 2013, 05:26:16 AM
Quote from: Badbingo on January 16, 2013, 12:01:17 AM
Well that's why resto angle is in the deck
So you can flicker a feind hunter or zealous conscripts
{Cloudshift}. Idk, this deck seems like aggro more than control. There's a few battle tricks but that's about it
Title: Re: Red White human control
Post by: Badbingo on January 16, 2013, 08:00:37 AM
The whole point is for it to be both