Aurelia's Infinite March 77 cards, 15 sideboard 3 {Steam Vents} 3 {Glacial Fortress} 3 {Sacred Foundry} 1 {Plains} 3 {Sulfur Falls} 3 {Clifftop Retreat} 2 {Mountain} 2 {Island} 3 {Hallowed Fountain} 23 lands 2 {Lavinia of the Tenth} 4 {Lyev Skyknight} 2 {Aurelia, the Warleader} 3 {Snapcaster Mage} 2 {Angel of Serenity} 2 {Restoration Angel} 3 {Judge's Familiar} 20 creatures 2 {Ral Zarek} 3 {Render Silent} 3 {Aurelia's Fury} 3 {Boros Charm} 3 {Cloudshift} 2 {Tamiyo, the Moon Sage} 3 {Azorius Charm} 19 other spells Sideboard 3 {Frontline Medic} 3 {Nevermore} 3 {Rest in Peace} 3 {Detention Sphere} 3 {Supreme Verdict} 15 sideboard cards Notes: What I intend to run once Gatecrash hits. Any ideas? |
Quote from: CbStrad on January 15, 2013, 05:36:03 PMJust because you flash aurelea out on a turn it attacks, doesn't make it so it can attack again, because it has technically attacked that turn
What's even more fun, is how she works with Tami's ultimate.
"I'll swing and Cloudshift. I'll do it again. And again. What's that? I shut out your blockers with Wrath? Okay, you lose" :3
Quote from: FlickerYourOwnIdentity on January 16, 2013, 12:10:53 AMIt re-enters the battlefield as a new creature, with the clause erased. It's like a "Take target creature, it gains haste etc.", I.E. {Traitorous Instinct} and the like, then {Cloushift} to perma-steal. At least I'm about 80% sure that's how it worksQuote from: CbStrad on January 15, 2013, 05:36:03 PMJust because you flash aurelea out on a turn it attacks, doesn't make it so it can attack again, because it has technically attacked that turn
What's even more fun, is how she works with Tami's ultimate.
"I'll swing and Cloudshift. I'll do it again. And again. What's that? I shut out your blockers with Wrath? Okay, you lose" :3
Quote from: CbStrad on January 16, 2013, 10:12:05 PMSeems right. Ever considered {Ghostly Flicker}? Your in blue
Figured Skyknights would work better than Guildmages in this deck, so I swapped them
Quote from: CbStrad on January 17, 2013, 01:54:14 AMThat works, I figured it'd give you more {Cloudshift}s.Quote from: InfinitiveDivinity on January 16, 2013, 10:42:56 PMI used to, until I started using {Cloudshift}. That gives me a LOT more to do with my mana. You wouldn't think 2 generic would make a difference, but it does. Plus, it breaks Aurelia easierQuote from: CbStrad on January 16, 2013, 10:12:05 PMSeems right. Ever considered {Ghostly Flicker}? Your in blue
Figured Skyknights would work better than Guildmages in this deck, so I swapped them