Dimir Summoning 60 cards, 0 sideboard 3 {Drowned Catacomb} 10 {Swamp} 4 {Godless Shrine} 2 {Rogue's Passage} 4 {Watery Grave} 23 lands 2 {Havengul Lich} 3 {Geralf's Messenger} 4 {Crypt Ghast} 1 {Griselbrand} 3 {Gravecrawler} 4 {Falkenrath Noble} 2 {Grimgrin, Corpse-Born} 4 {Diregraf Ghoul} 23 creatures 3 {Chromatic Lantern} 2 {Gridlock} 3 {Dimir Charm} 3 {Heartless Summoning} 3 {Unburial Rites} 14 other spells Sideboard Notes: The first win con is to have {heartless summoning}, {falkenrath noble}, {crypt ghast}, any zombie out, and cast {gravecrawler} as much as possible, ideally doing 20 damage by turn six. That's how it works in theory, anyhow. Don't know how it works in practice. Second win con is {grimgrin, corpse-born} and {griselbrand} for the card advantage, plus {gridlock}. If you know of anything that can make this better, im all ears. |