Dimir Control 61 cards, 12 sideboard 4 {Swamp} 10 {Island} 4 {Drowned Catacomb} 4 {Watery Grave} 22 lands 4 {Vedalken Entrancer} 4 {Havengul Lich} 4 {Void Stalker} 4 {Mindshrieker} 16 creatures 4 {Codex Shredder} 3 {Psychic Spiral} 4 {Mind Rot} 4 {Thought Scour} 4 {Mind Sculpt} 2 {Chromatic Laturn} 2 {Jace, Memory Adept} 23 other spells Sideboard 4 {Fog} 4 {Breeding Pool} 4 {Gatecreeper Vine} Notes: Substitute {Watery Grave}s for anything you like for now. Main idea is mill, then {Havengul Lich}. {Codex Shredder} helps a lot turn one as it should, {Void Stalker} turn 2 spells doom for any bothersome creatures your opponent may have. Please comment, and give ideas for the sideboard |
Quote from: iTsAwYnN on January 14, 2013, 11:16:25 PMI understand on dropping a Jace, but there is no reason to self mill in this deck, why would havengul target the cards from my deck when other decks have a large variety to choose from
Drop a Jace, you should only need two copies IMO. Also, drop the Psychic Spirals for some of the blue self-mill zombies.
Quote from: Cfrowein on January 15, 2013, 08:06:28 AMI'll say that fog is a sideboard thing. Because those {Labratory Maniac}, {Omniscience}, Enter The Infinite}, then infinite mana combo decks don't rely on combat damage, and that is starting to be a more recognized deck. As far as splashing green goes, I may just not put in {Breeding Pool} and I may just rely on chromatic lantern. Probably won't I'm not sure quite yet. More feedback later, sideboard is coming together
Splash green throw in fog and similar effects