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Decks (Magic The Gathering) => Standard => Topic started by: TBNL on February 05, 2012, 01:45:41 AM

Title: Monowhite Humans
Post by: TBNL on February 05, 2012, 01:45:41 AM

Monowhite Humans

75 cards, 15 sideboard


24 {Plains}

24 lands


4 {Doomed Traveler}
2 {Sun Titan}
2 {Elesh Norn, Grand Cenobite}
2 {Avacyn, Angel of Hope}
4 {Mirran Crusader}
3 {Fiend Hunter}
4 {Champion of the Parish}
4 {Hero of Bladehold}

25 creatures


1 {Elspeth Tirel}
2 {Angelic Destiny}
4 {Honor of the Pure}
4 {Oblivion Ring}

11 other spells


Sideboard

4 {Elite Inquisitor}
4 {Celestial Purge}
3 {Grand Abolisher}
2 {Day of Judgment}
2 {Grafdigger's Cage}

15 sideboard cards



Notes:
Redone with Avacyn
Title: Re: Monowhite Humans
Post by: Karrthus on February 05, 2012, 02:02:00 AM
Looks nice. Good job with this deck.
Title: Re: Monowhite Humans
Post by: Appleguru56 on February 05, 2012, 02:13:54 AM
Cut the seers for heros
Title: Re: Monowhite Humans
Post by: Karrthus on February 05, 2012, 06:41:14 AM
Quote from: Appleguru56 on February 05, 2012, 02:13:54 AM
Cut the seers for heros
Disagree, there's a reason the hero is $15 card.
Title: Re: Monowhite Humans
Post by: Alaskanice on February 05, 2012, 07:16:44 AM
Quote from: Karrthus on February 05, 2012, 06:41:14 AM
Quote from: Appleguru56 on February 05, 2012, 02:13:54 AM
Cut the seers for heros
Disagree, there's a reason the hero is $15 card.
Which is why it would be better to have 4 of them?
Title: Re: Monowhite Humans
Post by: cltrn81 on February 05, 2012, 10:21:48 AM
Quote from: Appleguru56 on February 05, 2012, 02:13:54 AM
Cut the seers for heros

It is nice to have diverse creatures.  If he drops the seers than his only flying protection comes from {angelic destiny}.  I like the seers in here.
Title: Re: Monowhite Humans
Post by: Appleguru56 on February 05, 2012, 01:51:22 PM
Quote from: cltrn81 on February 05, 2012, 10:21:48 AM
Quote from: Appleguru56 on February 05, 2012, 02:13:54 AM
Cut the seers for heros

It is nice to have diverse creatures.  If he drops the seers than his only flying protection comes from {angelic destiny}.  I like the seers in here.
The seers costs too much
Title: Re: Monowhite Humans
Post by: cltrn81 on February 05, 2012, 02:08:17 PM
Quote from: Appleguru56 on February 05, 2012, 01:51:22 PM
Quote from: cltrn81 on February 05, 2012, 10:21:48 AM
Quote from: Appleguru56 on February 05, 2012, 02:13:54 AM
Cut the seers for heros

It is nice to have diverse creatures.  If he drops the seers than his only flying protection comes from {angelic destiny}.  I like the seers in here.
The seers costs too much

2 Indestructable flyers do not cost too much in a deck with that many low cost creatures and 22 land.  I am not saying he is going to win the pro tour with the seers but they fit in this deck.
Title: Re: Monowhite Humans
Post by: TBNL on February 05, 2012, 02:12:42 PM
So are there any suggestions that don't involve cutting what little defense to flying I have?
Title: Re: Monowhite Humans
Post by: Appleguru56 on February 05, 2012, 02:43:19 PM
Is there no other ways you can think of to fight flyers? How about forcing people to block with them? Hero is simply a better card than seer in every way because it can swing for 7 on it's own without any other creatures. Your opponents will be forced to block with their flying creatures to refrain from losing.
Title: Re: Monowhite Humans
Post by: TBNL on February 05, 2012, 03:29:09 PM
Quote from: Appleguru56 on February 05, 2012, 02:43:19 PM
Is there no other ways you can think of to fight flyers? How about forcing people to block with them? Hero is simply a better card than seer in every way because it can swing for 7 on it's own without any other creatures. Your opponents will be forced to block with their flying creatures to refrain from losing.
True, but another thing I really like about the seer's is that it can live through a Day of Judgement then swing freely
Title: Re: Monowhite Humans
Post by: Appleguru56 on February 05, 2012, 03:44:35 PM
Quote from: TBNL on February 05, 2012, 03:29:09 PM
Quote from: Appleguru56 on February 05, 2012, 02:43:19 PM
Is there no other ways you can think of to fight flyers? How about forcing people to block with them? Hero is simply a better card than seer in every way because it can swing for 7 on it's own without any other creatures. Your opponents will be forced to block with their flying creatures to refrain from losing.
True, but another thing I really like about the seer's is that it can live through a Day of Judgement then swing freely
You will have your board wiped before you can drop the seer because it costs five. In a 22 land deck, five lands may come around by turn 8 or 9, rendering overseer far too slow
Title: Re: Monowhite Humans
Post by: TBNL on February 05, 2012, 04:22:31 PM
Quote from: Appleguru56 on February 05, 2012, 03:44:35 PM
Quote from: TBNL on February 05, 2012, 03:29:09 PM
Quote from: Appleguru56 on February 05, 2012, 02:43:19 PM
Is there no other ways you can think of to fight flyers? How about forcing people to block with them? Hero is simply a better card than seer in every way because it can swing for 7 on it's own without any other creatures. Your opponents will be forced to block with their flying creatures to refrain from losing.
True, but another thing I really like about the seer's is that it can live through a Day of Judgement then swing freely
You will have your board wiped before you can drop the seer because it costs five. In a 22 land deck, five lands may come around by turn 8 or 9, rendering overseer far too slow
I can see where you're coming from with that, I'll replace the Overseers if and when I get two more Heroes, just right now I've got everything on that list.
Title: Re: Monowhite Humans
Post by: Alaskanice on February 05, 2012, 05:10:09 PM
I don't knOw about the {mentor of the meek}. You do not have many 1 drops, so a single honor of the pure would render his ability useless.
Title: Re: Monowhite Humans
Post by: TBNL on February 05, 2012, 05:20:33 PM
Quote from: Alaskanice on February 05, 2012, 05:10:09 PM
I don't knOw about the {mentor of the meek}. You do not have many 1 drops, so a single honor of the pure would render his ability useless.
True, but the mentor still works really well with the Heroes and Gather the Townsfolk
Title: Re: Monowhite Humans
Post by: TBNL on February 05, 2012, 05:40:23 PM
Put up a slightly redone version of the deck, what do you think?
Title: Re: Monowhite Humans
Post by: Appleguru56 on February 05, 2012, 05:40:25 PM
Mentor is mediocre humans creature. Its acceptable if there is nothing else
Title: Re: Monowhite Humans
Post by: Prophylaxis on February 05, 2012, 05:44:35 PM
Quote from: Appleguru56 on February 05, 2012, 05:40:25 PM
Mentor is mediocre humans creature. Its acceptable if there is nothing else

I would get rid of the Mentors - you already have lots of other three-drops.
Title: Re: Monowhite Humans
Post by: Alaskanice on February 05, 2012, 05:53:21 PM
Sideboard {day of judgement} and add some more good T1 and T2 drops.
{doomed traveler} and {Gideon's Lawkeeper} come to mind. Maybe 2 more {honor of the pure} as well.
Title: Re: Monowhite Humans
Post by: TBNL on February 05, 2012, 06:36:50 PM
Quote from: Appleguru56 on February 05, 2012, 05:40:25 PM
Mentor is mediocre humans creature. Its acceptable if there is nothing else
Well, it's about the best there is for human card advantage, what would you recommend instead?
Title: Re: Monowhite Humans
Post by: TBNL on February 05, 2012, 06:40:23 PM
Quote from: Alaskanice on February 05, 2012, 05:53:21 PM
Sideboard {day of judgement} and add some more good T1 and T2 drops.
{doomed traveler} and {Gideon's Lawkeeper} come to mind. Maybe 2 more {honor of the pure} as well.
I really think that the Days are a very necessary main deck
Title: Re: Monowhite Humans
Post by: Appleguru56 on February 05, 2012, 07:04:02 PM
Quote from: TBNL on February 05, 2012, 06:40:23 PM
Quote from: Alaskanice on February 05, 2012, 05:53:21 PM
Sideboard {day of judgement} and add some more good T1 and T2 drops.
{doomed traveler} and {Gideon's Lawkeeper} come to mind. Maybe 2 more {honor of the pure} as well.
I really think that the Days are a very necessary main deck
If your goal is to wipe every human you have off the face of the earth, then yes, mainboard it.
Title: Re: Monowhite Humans
Post by: TBNL on February 05, 2012, 07:08:46 PM
Quote from: Appleguru56 on February 05, 2012, 07:04:02 PM
Quote from: TBNL on February 05, 2012, 06:40:23 PM
Quote from: Alaskanice on February 05, 2012, 05:53:21 PM
Sideboard {day of judgement} and add some more good T1 and T2 drops.
{doomed traveler} and {Gideon's Lawkeeper} come to mind. Maybe 2 more {honor of the pure} as well.
I really think that the Days are a very necessary main deck
If your goal is to wipe every human you have off the face of the earth, then yes, mainboard it.
I'm not the only one throwing down creatures. Believe me, Day has saved me more times than I can count
Title: Re: Monowhite Humans
Post by: TBNL on February 05, 2012, 07:22:19 PM
Better?
Title: Re: Monowhite Humans
Post by: Appleguru56 on February 05, 2012, 07:56:27 PM
Quote from: TBNL on February 05, 2012, 07:08:46 PM
Quote from: Appleguru56 on February 05, 2012, 07:04:02 PM
Quote from: TBNL on February 05, 2012, 06:40:23 PM
Quote from: Alaskanice on February 05, 2012, 05:53:21 PM
Sideboard {day of judgement} and add some more good T1 and T2 drops.
{doomed traveler} and {Gideon's Lawkeeper} come to mind. Maybe 2 more {honor of the pure} as well.
I really think that the Days are a very necessary main deck
If your goal is to wipe every human you have off the face of the earth, then yes, mainboard it.
I'm not the only one throwing down creatures. Believe me, Day has saved me more times than I can count
If you don't slap down humans, you can't win. Playing defensively in an aggressive deck is a horrible idea because you are essentially refusing to win by doing so. Sideboarding it is fine because in some matchups you need it to save you, but mainboarding it is a bad idea
Title: Re: Monowhite Humans
Post by: TBNL on February 05, 2012, 08:30:28 PM
Well I sideboarded the Days. Any other recommendations?
Title: Re: Monowhite Humans
Post by: TBNL on February 21, 2012, 04:39:13 PM
Planning on running this for Game Day, how will I do?
Title: Re: Monowhite Humans
Post by: Onenation55 on February 29, 2012, 10:39:52 AM
You should take out champion of parish and add gather the townsfolk and 2 geist honored monk. I have run the champion and everyone loves to kill him I love this card but to easy to kill.
Title: Re: Monowhite Humans
Post by: Validan on February 29, 2012, 11:25:10 AM
I disagree, the champion is a good target to get removed yes, but when he isn't, he very rapidly gets much stronger and even with a giant kill me sign on his back it will distract fro te other creatures that will be entering play and {Geist honored monk} won't come out till much later, and if he was having trouble with the {angelic overseers} then why run a creature that is inferior to the overseers?
Title: Re: Monowhite Humans
Post by: TBNL on February 29, 2012, 01:11:38 PM
Quote from: Validan on February 29, 2012, 11:25:10 AM
I disagree, the champion is a good target to get removed yes, but when he isn't, he very rapidly gets much stronger and even with a giant kill me sign on his back it will distract fro te other creatures that will be entering play and {Geist honored monk} won't come out till much later, and if he was having trouble with the {angelic overseers} then why run a creature that is inferior to the overseers?
My thoughts exactly. And I managed 3rd place at Game Day, only losing to my friend's Tempered Myrs deck.
Title: Re: Monowhite Humans
Post by: darkarts981 on February 29, 2012, 03:45:54 PM
Quote from: TBNL on February 05, 2012, 02:12:42 PM
So are there any suggestions that don't involve cutting what little defense to flying I have?
Yes, you're running Thalia, so I would suggest cutting back on spells and base it more in creatures
Title: Re: Monowhite Humans
Post by: TBNL on February 29, 2012, 06:55:19 PM
Quote from: darkarts981 on February 29, 2012, 03:45:54 PM
Quote from: TBNL on February 05, 2012, 02:12:42 PM
So are there any suggestions that don't involve cutting what little defense to flying I have?

Yes, you're running Thalia, so I would suggest cutting back on spells and base it more in creatures
Anything specific, I can't think of anything to cut
Title: Re: Monowhite Humans
Post by: darkarts981 on February 29, 2012, 07:02:38 PM
Umm, anything with a three+ mana cost that's not a creature, and rely on things like fiend hunter and relic warder for removal
Title: Re: Monowhite Humans
Post by: TBNL on April 05, 2012, 03:22:18 PM
V.2
Tried raising the curve to accommodate Avacyn. Suggestions?