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Decks (Magic The Gathering) => Legacy => Topic started by: Falcon182 on January 11, 2013, 05:01:32 PM

Title: U/R DreadStill
Post by: Falcon182 on January 11, 2013, 05:01:32 PM

U/R DreadStill

75 cards, 15 sideboard


4 {Mishra's Factory}
1 {Mountain}
2 {Wasteland}
2 {Misty Rainforest}
3 {Island}
3 {Scalding Tarn}
3 {Volcanic Island}
2 {Steam Vents}

20 lands


2 {Snapcaster Mage}
1 {Vendilion Clique}
3 {Delver of Secrets}
1 {Grim Lavamancer}
3 {Phyrexian Dreadnought}

10 creatures


2 {Standstill}
1 {Vision Charm}
2 {Ponder}
1 {Counterbalance}
1 {Daze}
2 {Surgical Extraction}
2 {Fling}
1 {Counterspell}
3 {Lightning Bolt}
1 {Sensei's Divining Top}
4 {Stifle}
4 {Force of Will}
4 {Brainstorm}
2 {Divert}

30 other spells


Sideboard

2 {Torpor Orb}
1 {Mindbreak Trap}
2 {Flusterstorm}
2 {Trickbind}
2 {Pithing Needle}
1 {Hydroblast}
2 {Smash to Smithereens}
3 {Red Elemental Blast}

15 sideboard cards


Title: Re: U/R DreadStill
Post by: Falcon182 on January 11, 2013, 05:03:23 PM
Hey all, I'm playing in a legacy tournament on Sunday (hopefully if my wife gets over her cold) and this is the deck I put together including a completed sideboard. I'm open to any suggestions though I'm relatively limited in what additional cards I have available to use. Please post feedback.

Thanks!
Title: Re: U/R DreadStill
Post by: DemonicWolf on January 12, 2013, 06:33:47 AM
Maybe more guttersnipers, and what about your friend Talrand the Sky Summonner?
Title: Re: U/R DreadStill
Post by: Falcon182 on January 12, 2013, 11:17:03 AM
Quote from: DemonicWolf on January 12, 2013, 06:33:47 AM
Maybe more guttersnipers, and what about your friend Talrand the Sky Summonner?

I'm trying to keep my CMC low. The  {Guttersnipe} is the most expensive spell in the main board.  {Talrand, Sky Summoner} would be good but I think he would be too hard to get out.
Title: Re: U/R DreadStill
Post by: Falcon182 on January 13, 2013, 11:25:31 PM
Ok, so I made it out to the event! Sorta... I made top 8 out of 26 and then had to leave so I'm not sure how far I would have gone. I went 3-0-1 + and intentional draw into top 8. I played 3 net decks and a home brew.
2-1 Jund
2-1 Esper stone blade
2-0 cool homebrew enchantment based deck
1-1-1 another Stoneblade deck

I'm super stoked with how the deck plays. It definitely needs some tweaks but I finished the deck last night, my first game with it was literally game 1 of the tournament.
Title: Re: U/R DreadStill
Post by: Mikefrompluto on January 14, 2013, 10:57:11 AM
Is the idea to {fling} {phyrexian dreadnought} for 12 rather than sac the creatures for it?
Title: Re: U/R DreadStill
Post by: Falcon182 on January 14, 2013, 11:36:42 AM
Quote from: Mikefrompluto on January 14, 2013, 10:57:11 AM
Is the idea to {fling} {phyrexian dreadnought} for 12 rather than sac the creatures for it?

Yeah I borrowed that deck tech from Karrthus. It was clutch in 2 games. My best game was Turn 1  {Sensei's Divining Top}
Turn 2  {Stifle} +  {Phyrexian Dreadnought}
Turn 3 swing for 12,  {Fling}

Another game an opponent was at 3 life after I swung with 2 flipped delvers and I flung one for exactly lethal.
My opponent was like, "Oh... Yep, that'll do it!" He was a good sport about it.
Title: Re: U/R DreadStill
Post by: Mikefrompluto on January 14, 2013, 11:59:27 AM
Oh man. That's evil hahah.
Title: Re: U/R DreadStill
Post by: Falcon182 on January 23, 2013, 05:03:01 PM
Modified slightly.
Title: Re: U/R DreadStill
Post by: Falcon182 on March 13, 2013, 12:48:57 PM
I think this deck is complete. Any thoughts?
Title: Re: U/R DreadStill
Post by: Falcon182 on May 06, 2013, 06:21:02 PM
Bump for purposes of comparison.
Title: Re: U/R DreadStill
Post by: Crisys on May 10, 2013, 01:42:30 PM
Question:

If you cast  {Phyrexian Dreadnought} and cast  {Fling} before dreadnought resolves, dealing the twelve damage with out having to sac the ccreatures totaling up to 12 power?
Title: Re: U/R DreadStill
Post by: Falcon182 on May 10, 2013, 01:46:13 PM
Quote from: Crisys on May 10, 2013, 01:42:30 PM
Question:

If you cast  {Phyrexian Dreadnought} and cast  {Fling} before dreadnought resolves, dealing the twelve damage with out having to sac the ccreatures totaling up to 12 power?

Heck yes you can. It's another out to having a 'nought in your hand.
Title: Re: U/R DreadStill
Post by: Crisys on May 10, 2013, 01:48:26 PM
Would that work with  {Death's Shadow} or would the -x/-x take effect before resolution?