Never done this before. May need help
I roll 17
I stay pretty active so the game can go fairly quickly if you are active too
Anyone? I really want to test play my new deck
I roll a twenty
I'll play
Play forest
Go
6/20
Draw
Lay island
Tap island
Play thought scour
{thought scour}
You mil 2 I draw a card
Go
7/20
Milled a {reckless waif} and {hinterland hermit}
Draw
Play mountain
Tap 2 M
Play {hinterland hermit}
Go
6/20
Untap
Draw
Play swamp
Tap swamp
Play {gravecrawler}
6/20
Go
Untap
Draw
{kazandu refuge} gain 1 life
Pass turn
Hermit flips {hinterland scrouge}
6/21
Untap
Draw
Play island
Tap swamp
Play {Diregraf Ghoul} it enters tapped
Swing with {Gravecrawler}
Take 2, I'm at 19
my turn?
Your turn
5/20
Draw
Play {shimmering grotto}
Tap 1C 1F 2M
Play {huntmaster of the fells}
Gain 2 life and a 2/2 wolf
Swing with {hinterland scrouge} for 3
Your turn
5/21
Untap
Draw
Play island
Tap 2 island 1 swamp
Play {Diregraf Captain}
Swing with {Gravecrawler}
Take three
21 ---> 18
My turn?
Your turn
4/17
Untap
Draw
Tap all 1C 2M 1F
Play {huntmaster of the fells}
Gain 2 life and a 2/2 wolf
Swing with {hinterland scrouge} for 3
Response?
Go
5/20
Block with {Diregraf Ghoul}
Both die you lose 1
K
5/19
Your turn
Untap
Draw
Play swamp
Tap 2 island 1 swamp
Play {Diregraf Captain}
Swing with {Gravecrawler} for 4
Response?
Block with a 2/2 wolf
My turn?
Your turn
3/17
Untap
Draw
Tap 2M
Play {hinterland hermit}
Go
5/20
Untap
Draw
Swing with everything
{Gravecrawler} for 4 and two {Diregraf Captain} for 3 each
Response?
Tap 1F 1C
{moonmist}
Werewolves flip and I'll deal four damage to you and attacking captain, thanks to {ravager of the fells}
And combat damage is prevented by all but werewolves so I'll block {gravecrawler} with {ravager of the fells}
Okay you take 2 for zombies dying.
MP2 I tap 3 island and cast {Secrets of the Dread}
After that I tap 1 swamp and play {Gravecrawler} from the graveyard.
I draw a card for {Secrets of the Dread}
I tap my last swamp to play {disentomb} and pull {Diregraf captain} to my hand.
Ok, so I'm at 18 and you're at 13?
My turn?
End turn
4/13
Werewolves flip back again, I gain 4 life and two 2/2 wolves, I have 6 creatures now.
Untap
Draw
Play Forest
Tap everything, 1C 3M for {mondronen shaman} and {wolfbitten captive}
Swing with a 2/2 token and a {hinterland hermit}
Response?
Your turn
2/22
Take 4 I'm at 9
Untap
Draw
Play swamp
Tap 3 swamp and 2 island to cast {havengul lich}
Tap last island to activate his ability to cast {Diregraf Ghoul}
Draw a card because of {Secrets of the Dread}
Swing with {Gravecrawler} for 3
Block with a 2/2 wolf, my turn?
Your turn
4/9
Untap
Draw
Pass turn
All wolves flip, {ravager of the fells}x2 combined they deal 4 to you and 4 to {havenghoul lich}
Now I have
{ravager of the fells}x2
{tolvars magehunter}
{hinterland scrouge}
{krallenhorde killer}
3/22
GG I can't do anything to survive. Those huntmasters are too good. I need to pull {Grimgrin, corpse-born} quicker
Do you new one? I have one
I run 2 in this deck. I'm thinking about more cards to make me draw into my deck to get him out. He can almost be just as scary as huntmaster if used right.
Grimgrin and gravecrawler are a very scary combo
Im going to interject and suggest {altar's reap} since you have {gravecrawler} in there. And I know they're pricey, but also {snapcaster Mage} so you can keep getting them back from your GY and reusing them.
Also there's {increasing ambition} that can help you get exactly what you need. Add {Crypt Ghast} when Gatecrash comes out and you could easily flashback {increasing ambition} the turn after you initially play it.
Good Game.