American Flash 60 cards, 0 sideboard 1 {Island} 1 {Mountain} 4 {Sulfur Falls} 4 {Steam Vents} 1 {Moorland Haunt} 4 {Clifftop Retreat} 4 {Glacial Fortress} 1 {Plains} 4 {Hallowed Fountain} 24 lands 3 {Thundermaw Hellkite} 4 {Snapcaster Mage} 4 {Geist of Saint Traft} 4 {Restoration Angel} 15 creatures 3 {Pillar of Flame} 3 {Saving Grasp} 3 {Searing Spear} 4 {Azorius Charm} 2 {Runechanter's Pike} 2 {Izzet Charm} 4 {Thought Scour} 21 other spells Sideboard |
Quote from: Dudecore on January 04, 2013, 12:53:55 PMGrasp is strickly better for what I want to do. It can be used twice and more importantly it can be used if I thought scour it. Last night I used a single snapcaster and gave flashback to 5 spells cause of that card.
I like it. I've long considered turning my Esper deck into a {R}{U}{W}. Why saving grasp instead of {Unsummon}? They both do the same thing, but Unsummon can play offense too.
Quote from: Monrodesign on January 07, 2013, 12:33:05 AMHaven't made a sideboard yet, but he'll be there don't worry.
No Staticaster in sideboard?
Quote from: Monrodesign on January 07, 2013, 01:41:47 AMThat's a meta call, we have a lot of aggro here. Rakdos and selesnya aggro are staples at our fnm and there are a few RDW, one of which I helped tweak and now goes 5-0 or 4-1 every week. Think twice is great and I want it in here, but i cant afford the space for it in that meta, besides spear to the face is always a fun way to end it when they think they have a chance.
Drop pillar or spear in mainboard for think twice?