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Magic (The Gathering) => Combo Corner => Topic started by: Seth5000 on January 02, 2013, 02:02:51 PM

Title: Infinate turn, tolken, and life
Post by: Seth5000 on January 02, 2013, 02:02:51 PM
Have {wanderwine prophets} and have teo other merfolk out like {master of the preal trident} and {judge of currents} then cast {summon the school}  attack with wanderwine prophets sack a merfolk token and take another turn, tap four merfolk get summon school back, rinse repeate... Just noticed have one more merfolk out and then it will work
Title: Re: Infinate turn, tolken, and life
Post by: Seth5000 on January 02, 2013, 02:46:21 PM
Quote from: Seth5000 on January 02, 2013, 02:02:51 PM
Have {wanderwine prophets} and have teo other merfolk out like {master of the preal trident} and {judge of currents} then cast {summon the school}  attack with wanderwine prophets sack a merfolk token and take another turn, tap four merfolk get summon school back, rinse repeate... Just noticed have one more merfolk out and then it will work

Also before you take your extra turn tap the four merfolk and get summon the school back
Title: Re: Infinate turn, tolken, and life
Post by: Birdbrain on January 02, 2013, 09:23:08 PM
So that's 3 + 2= 5 -1 (the champions ability) = 4 with only 3 untapped because the champion attacked. Take another turn, tap your merfolk to get the school back, and have all your creatures tapped? How are you taking another turn this turn? Or did you mean to say three other merfolk?
Title: Re: Infinate turn, tolken, and life
Post by: Birdbrain on January 02, 2013, 09:32:50 PM
Also, how is the merfolk guy getting through every turn? What if they have a blocker?
Title: Re: Infinate turn, tolken, and life
Post by: Seth5000 on January 02, 2013, 10:02:44 PM
You get rid you their blockers or it wont work and i got this out a few times do I know it works
Title: Re: Infinate turn, tolken, and life
Post by: Birdbrain on January 02, 2013, 10:14:44 PM
Quote from: Seth5000 on January 02, 2013, 10:02:44 PM
You get rid you their blockers or it wont work and i got this out a few times do I know it works
Oh, ok. So basically {blister squall} them, and your open for business. Cool
Title: Re: Infinate turn, tolken, and life
Post by: MisterJH on January 02, 2013, 11:26:19 PM
Buuut to blustersquall and play summon the school you need 8 mana -.- or an extra merfolk so youcan sac one the first round and play summon the school on your next turn
Title: Re: Infinate turn, tolken, and life
Post by: Birdbrain on January 03, 2013, 07:20:11 AM
{Bluster squall} costs 1 mana. I was merely pointing out that blue has lots of cheap temporary removal. Maybe {downpour} might have been a better example?

I've found plenty of use not to overload {bluster squall} mainly because the cost to overload doesn't even out untill they have four creatures
Title: Re: Infinate turn, tolken, and life
Post by: Seth5000 on January 03, 2013, 11:11:29 AM
How about you just add in a {Stormtide leviathan} and the net folk you tap to make a opponent land a island That settles that also you have to have the merfolk that gives island walk to target merfolk to
Title: Re: Infinate turn, tolken, and life
Post by: Milo109 on January 26, 2013, 12:36:24 AM
If you could spell the words then I would bother to read this.
Title: Re: Infinate turn, tolken, and life
Post by: Malleo on January 26, 2013, 12:56:34 AM
 {Deepchannel Mentor}