iMtG Server: Gathering

Decks (Magic The Gathering) => Casual => Topic started by: Rigeld on December 30, 2012, 07:07:24 AM

Title: Kobolds!
Post by: Rigeld on December 30, 2012, 07:07:24 AM

Kobolds!

70 cards, 0 sideboard


4 {Dragonskull Summit}
2 {Kher Keep}
12 {Mountain}
4 {Swamp}
2 {Hammerheim}

24 lands


3 {Kobold Drill Sergeant}
4 {Kobold Taskmaster}
4 {Crookshank Kobolds}
2 {Rohgahh of Kher Keep}
3 {Taurean Mauler}
4 {Kobolds of Kher Keep}
2 {Kobold Overlord}
4 {Crimson Kobolds}
2 {Keldon Warlord}
3 {Adaptive Automaton}

31 creatures


2 {Goblin War Drums}
3 {Black Vise}
2 {Orcish Oriflamme}
2 {An-Zerrin Ruins}
2 {Howling Mine}
4 {Firebreathing}

15 other spells


Sideboard
Title: Re: Kobolds!
Post by: Rigeld on December 30, 2012, 07:08:29 AM
My local store is thinking of doing a Legacy Tribal night and I just want to have fun. I'm thinking something like this would do okay...

Opinions?
Title: Re: Kobolds!
Post by: Imdowd80 on December 30, 2012, 09:39:51 PM
{coat of arms} is good, but double edge sword, works for oppenents too. Plus  {Adaptive Automaton} is awesome in tribal.
Title: Re: Kobolds!
Post by: Rigeld on December 31, 2012, 12:01:00 AM
Quote from: Imdowd80 on December 30, 2012, 09:39:51 PM
{coat of arms} is good, but double edge sword, works for oppenents too. Plus  {Adaptive Automaton} is awesome in tribal.
Ill pass on the coat - kobolds are relatively weak anyway - no reason to give other tribal decks a boost.
What would you drop for the Automatons?
Title: Re: Kobolds!
Post by: Imdowd80 on December 31, 2012, 12:16:06 AM
Yeah but with coat if you have a bunch of cheap quick guys out, they can bump each other.
The rack, or howling mine. They work against each other.
Title: Re: Kobolds!
Post by: Rigeld on December 31, 2012, 09:45:35 AM
Updated. Also found a card in Homelands that will be awesome in a tribal game.   {An-Zerrin Ruins}