Steak Out 75 cards, 15 sideboard
2 {Ghost Quarter} 4 {Sulfur Falls} 1 {Island} 4 {Steam Vents} 9 {Mountain}
20 lands
4 {Goblin Electromancer}
4 creatures
3 {Infernal Plunge} 4 {Battle Hymn} 2 {Prophetic Prism} 1 {Rally the Peasants} 1 {Skullcrack} 1 {Dangerous Wager} 4 {Krenko's Command} 2 {Desperate Ravings} 4 {Thatcher Revolt} 4 {Reforge the Soul} 4 {Faithless Looting} 2 {Massive Raid} 1 {Reverberate} 3 {Past in Flames}
36 other spells
Sideboard
2 {Boros Reckoner} 3 {Blasphemous Act} 2 {Vandalblast} 1 {Zealous Conscripts} 2 {Skull Crack} 2 {Ray of Revelation} 3 {Traitorous Blood}
15 sideboard cards
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240 damage turn 4 during our early testing. This is the closest thing to Second breakfast i have found in standard. It is fun.
Quote from: Kaleo42 on December 27, 2012, 09:11:24 PM
240 damage turn 4 during our early testing. This is the closest thing to Second breakfast i have found in standard. It is fun.
I think I see how this combo works, but explain it please.
Electromancer makes spells cost less, battle hymm adds mana when combine with token generation, reforge gives you things to do with that mana, and past in flames lets you do it all again.
Just like a second breakfast deck you can draw your while library before delivering the burn at the stake kill. We are working on a sideboard that gives alternate win cons and support.
The deck works well, been testing it myself the past few weeks. I use lingering souls in mine, just seems to make those extra few tokens beforehand and can sneak in the spare damage you might need. And to clarify I just throw in the duals for white and black mana, works like a charm with looting
Thats the list we started with, but i cant give Dan the duals he'd need for it this week and he didnt like the fight for correct colors that happened sometimes when we tested on cockatrice so this is what we came up with.
Updated.
Minor tweaks in the main and added sideboard. My buddy went 3-2 with this and at one point dealt over 600 damage. We're now working on a new more sustainable version. He said the weakness of the deck was that if you werent comboing you werent really doing much of anything. For that reason i like the lingering souls version, but i dont have all the lands for him and he likes this streamlined version.
Really like this build. Run into any issues with counters?
Quote from: Risk26 on January 10, 2013, 11:28:05 AM
Really like this build. Run into any issues with counters?
Not really in the meta, however they either counter an early spell and you wait a turn or they counter {burn at te stake} and you just {reverberate} in response. Either copy the stake cause the copy will resolve before the counter for the same amount of damage as the other which you can also stick with by copying the counter and targeting their counter with your copied counter.
Holy cwap!!! I just tested this. First game played with it, dealt 30 on turn 4! Pretty cool.
I've seen this deck pop off in a single turn. Played someone and they werent doing much and I was gettin it in. Next turn they were like "I'll do this, this, that, and this, tap everything, {burn at the stake} for 20 damage. GG bro?"
So I entered a tourney with this deck, on cockatrice. I made some slight changes, including {Snapcaster Mage}. So far match 1 is done. I went 2-0 :)
Both games ended with me burning for 27. It was against pedlar rites.
Dream bigger guys you can deal 100+ damage each time
Ok I'm testing this, and I'm really confused, someOne explain turn by turn, because I'm not sure how much mana I should have, so I'm lost. Thanks! :)
1: steam vents, pay life, faithless looting
2: sulfur falls, {T}x2 goblin electromancer
3: mountain, {T}x2 thatcher revolt, {T}x1 battle hym
{R}:4 and the combo begins
Pay {R} and sac a human to infernal plunge add {R}x3
{R}:6
Pay 4 cast refourge the souls and draw a new hand
{R}:2
Pay 1 for krenko's command
{R}:1 creature count:5
Pay 1 for battle hymn add 5
{R}:5 CC:5
Pay 3 for past in flames
{R}:2 CC:5
Pay one for the flashback on krenko's command and one and sac a dude for infernal plunge adding 3 mana
{R}:3 CC:6
Pay 2 flash back thatcher revolt and then 1 for battle hymn
{R}:9 CC:9
Pay 4 to flashback refourge the soul and get a new hand to keep this going.
Etc.....
By the time you have cast enough refourges to almost mill yourself you should have between 30-50 dudes in play to tap for burn at the stake and access to two reverberates to deal a grand total of 270-450.
Occasionally you have to settle for less cause the draw runs out and occasionally you end up around 650 damage.
Quote from: FlickerYourOwnIdentity on January 10, 2013, 09:55:42 PM
Ok I'm testing this, and I'm really confused, someOne explain turn by turn, because I'm not sure how much mana I should have, so I'm lost. Thanks! :)
Basically get as many tokens out as possible while burning through your deck, cast {past in flames} to flashback all your token generators and mana accelerators, then drop {burn at the stake}, tapping all of your tokens.
While casting multiple {reverberate}s to do serious damage. In a nutshell, I think that sums it up.
Quote from: Mikefrompluto on January 10, 2013, 10:11:43 PM
Quote from: FlickerYourOwnIdentity on January 10, 2013, 09:55:42 PM
Ok I'm testing this, and I'm really confused, someOne explain turn by turn, because I'm not sure how much mana I should have, so I'm lost. Thanks! :)
Basically get as many tokens out as possible while burning through your deck, cast {past in flames} to flashback all your token generators and mana accelerators, then drop {burn at the stake}, tapping all of your tokens.
So you shouldn't really care what's in your hand but what's in your graveyard. I'm not sure about the solidity of the deck with all the graveyard exiling there is in sideboards. Thanks that cleared up a lot
They either hit their sideboard answer or they dont, but either way they dont have long to do it.
{Goblin electromancer} and low cost spells helps you get there faster before they can start exiling your graveyard.
Hahahaha
Quote from: Mikefrompluto on January 10, 2013, 01:15:02 PM
I've seen this deck pop off in a single turn. Played someone and they werent doing much and I was gettin it in. Next turn they were like "I'll do this, this, that, and this, tap everything, {burn at the stake} for 20 damage. GG bro?"
Oopsii I ment to quote him lol ;p
How is this consistent?
Quote from: Zvaughn on January 11, 2013, 03:26:43 AM
How is this consistent?
8/10 times youll go off by turn 5. Even with severe interruption this tends to hit a point where the deck sits and waits for the opportunity to go off. It is actually very consistant, but it takes skill, finesse, and lots of practice to really understand the power of this deck. It is not for every meta though.
It's definitely a fun deck, and relatively inexpensive.
I'm thinking about putting in 2 {Guttersnipes} and 2 {Talrand, Sky Summoner}s into main deck. I feel like having the synergy might be what I need to win in my meta.
Cant cast talrand during the combo with out adding clunky artifacts. Snipe can indeed help but usually slows down your overall speed.
I can't seem to load this in my Deck Builder...:-(
I might try this with 2-3 {Syncopate}s mainboard, with how much mana this deck can make at instant speed it could help for countering opponents counters, or countering their threats ad buying time
How do you plan on having blue mana? All your mana production is red.
Am I crazy or does Massive Raid have a place in this deck somewhere?
Ive been thinking about that. I like it because i can use it early to handle a peaky creature and late for the kill. I dont like that you need more dudes for lethal though. {prophetic prism} is actually the most exciting addition. It cantrips and fixxes mana, it's the perfect addition.
{Massive Raid}
So youre telling me if I {reverberate} a spell I have to tap lands to produce enough mana to cast that spell? So a player casts {divination} by paying {2}{U} (it's complete cost) and now I pay {R}{R} and {2}{U} in order to copy it with a reverb. Or how about {fling}? I have to pay {R}{R}+{1}{R} and sac a dude (which is part of the COST to cast fling).
Point being reverb copys a spell, it doesnt give you the ability to recast that spell by paying it's cost. {burn at the stake}'s complete cost is {2}{R}{R}{R} AND tap X dudes. The tap part is not part of the effect portion of the card.
Reverberate creates a copy of a spell, you don't have to cast anything again. It is an exact copy. Just like you can reverberate an {Epic Experiment} and not have to pay X again, you don't have to pay the cost of tapping creatures. Rule:
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706.10. To copy a spell or activated ability means to put a copy of it onto the stack; a copy of a spell isn't cast and a copy of an activated ability isn't activated. A copy of a spell or ability copies both the characteristics of the spell or ability and all decisions made for it, including modes, targets, the value of X, and additional or alternative costs. (See rule 601, "Casting Spells.") Choices that are normally made on resolution are not copied. If an effect of the copy refers to objects used to pay its costs, it uses the objects used to pay the costs of the original spell or ability. A copy of a spell is owned by the player under whose control it was put on the stack. A copy of a spell or ability is controlled by the player under whose control it was put on the stack. A copy of a spell is itself a spell, even though it has no spell card associated with it. A copy of an ability is itself an ability.
[...]
Example: Fling is an instant that reads, "As an additional cost to cast Fling, sacrifice a creature" and "Fling deals damage equal to the sacrificed creature's power to target creature or player." When determining how much damage a copy of Fling deals, it checks the power of the creature sacrificed to pay for the original Fling.
Edit: this is my thread, you can't beat me to a rules question in my own thread 😝
-Kaleo42, Young Wizard
Ah, but you know what my old rules mentor used to say say... "Not answered a question truly is, until appears there a ruling." *sigh*, I miss that old dude. Why did he get attacked by 6000 {Cheatyface}s when he turned his back? I will never forgive mr. Cheatyface...
- Coffee, Coffee Wizard
Quote from: KangaRod on January 22, 2013, 03:18:39 AM
Hrm, ok, I was under the distinct impression that if you {Reverberate} a {Goblin Grenade}, or as you mentioned {Fling} that a second creature would need to be sacrificed.
The rules you copied do seem to contradict me pretty clearly however.
Sorry if that seemed harsh at all, I know that is an immportant rules concept to understand and couldn't resist the urge to make it stick with thurough examples.
I love this deck. Definitely look forward to seeing it with the additions gatecrash provides.
This deck has been one of my favorites to play in the current format (thanks for posting it Kaleo), so with gatecrash coming out very soon I decided to have one more fnm using this deck in its recent list. In my first game I get rewarded with a turn four, 684 damage straight to my opponents face. The look on his face was hilarious!
Gatecrash Update
Sideboard tech {boros reckoner} + {blasphemous} act was amzing enough to consider main board.
Went 3-2 at fnm. One loss was against someone's stupid god draw that was exactly the same both games and killed me within 4 turns when I had the combo te next turn. Beat him in a freebie though. The second I got mana spell screwed and then fizzeled the combo by not drawing burn or draw spells.
Quote from: Kaleo42 on February 03, 2013, 05:37:14 PM
Gatecrash Update
Sideboard tech {boros reckoner} + {blasphemous} act was amzing enough to consider main board.
Went 3-2 at fnm. One loss was against someone's stupid god draw that was exactly the same both games and killed me within 4 turns when I had the combo te next turn. Beat him in a freebie though. The second I got mana spell screwed and then fizzeled the combo by not drawing burn or draw spells.
This deck runs amazing . Did you consider that one card the duck avatar considered for backup counter cards on reverberate ? Same cost but gives it a fb cost of 5. From DA... Oh how I forgot the name already -.-
{Increasing vengance} cant copy enemy spells that might be helpful. I have {reverate}d a miracled {entreat the angels} and turned what wouldve been a loss into a massive {burn at the stake}.
These decks are why blind obedience is in my sideboard with severs and mutilates
Quote from: Kooltoolz on February 04, 2013, 05:36:01 AM
These decks are why blind obedience is in my sideboard with severs and mutilates
And that is why I replaced {burn at the stake} with {massive raid}.
True massive raid is pretty good in this version of combo may have to consider illness in the ranks too. I have alot of early removal for electromancer but that's not gonna be enough
Quote from: Kooltoolz on February 04, 2013, 05:43:15 AM
True massive raid is pretty good in this version of combo may have to consider illness in the ranks too. I have alot of early removal for electromancer but that's not gonna be enough
That's the basic idea when you play this deck. If more than one other person generally plays it then dont bother. It is very much a glass cannon and most of it's power comes from people not being prepared either due to deck construction or not pulling their answers in time.
Bump as reference for Raid 2.0