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Magic (The Gathering) => Discussion => Topic started by: Quackmaster5 on December 27, 2012, 04:54:55 PM

Title: RDW Staples.
Post by: Quackmaster5 on December 27, 2012, 04:54:55 PM
I want to make a fast, burn deck for my casual play group to mess with them. We all have decks that go beyond turn 7. I want to light the fire under my friends. What are some automatic things I have to include in a RDW?

Also, there is no format restriction and most of the stuff I have is from time spiral to the present.
Title: Re: RDW Staples.
Post by: Xaol on December 27, 2012, 06:30:49 PM
{Goblin Guide} {Lightning Bolt} {Thundermaw Hellkite} {Hellrider} are the biggest staples I can think of off the top of my head.
Title: Re: RDW Staples.
Post by: Quackmaster5 on December 27, 2012, 11:49:25 PM
I have all of those. I meant combos that help or specific burns to include?
Title: Re: RDW Staples.
Post by: Gorzo on December 28, 2012, 03:12:40 AM
{Lava spike} + {Deserate Ritual} + {Izzet Guildmage} is an amusing burn combo. Lava spike should be in there anyway, so adding the others isn't too tough on your deck to add the combo.
Title: Re: RDW Staples.
Post by: Birdbrain on December 28, 2012, 08:49:10 AM
{blistercoil weird} + {quicksilver dagger}

Attach the dagger. Tap it to burn and draw a card. Play a burn spell to untap it. Rinse and repeat to your hearts content. Then attack with a massive blistercoil for even more pressure
Title: Re: RDW Staples.
Post by: adventus on December 29, 2012, 07:39:12 PM
Here are a few of my favorite cheap multiplayer burn cards that hit everybody: {flame rift} and {sizzle}.  I also like to include one {shivan gorge} because you'll probably be top decking and you can dump your mana into it.

As far as combos go...{Chanda's Spitfire} is great with burn especially multiplayer.  It will get +3/+0 for each player damaged that turn.
Title: Re: RDW Staples.
Post by: Double-O-Scotch on December 29, 2012, 09:04:47 PM
{earthquake} + {reverberate}
Title: Re: RDW Staples.
Post by: Xaol on December 29, 2012, 09:19:41 PM
Quote from: Double-O-Scotch on December 29, 2012, 09:04:47 PM
{earthquake} + {reverberate}
I don't think this works because {Earthquake} doesn't target, I could be wrong.
Title: Re: RDW Staples.
Post by: adventus on December 29, 2012, 09:22:25 PM
Quote from: Double-O-Scotch on December 29, 2012, 09:04:47 PM
{earthquake} + {reverberate}

{fault line} and {acidic soil} are other mid to late game finishers that would work well with {reverberate}.  If you go with these {earthquake} style cards, you're going to have to be ahead in life or prevent damage to yourself.  {Sun droplet} is a good multiplayer life gainer and {glacial chasm} is the staple damage preventer for these decks.
Title: Re: RDW Staples.
Post by: adventus on December 29, 2012, 09:43:47 PM
Quote from: Xaol on December 29, 2012, 09:19:41 PM
Quote from: Double-O-Scotch on December 29, 2012, 09:04:47 PM
{earthquake} + {reverberate}
I don't think this works because {Earthquake} doesn't target, I could be wrong.

It works.  Check the rulings:

8/15/2010 Reverberate can target (and copy) any instant or sorcery spell, not just one with targets.
Title: Re: RDW Staples.
Post by: adventus on December 30, 2012, 12:32:08 AM
Quote from: Potticus on December 29, 2012, 11:37:15 PM
Quote from: adventus on December 29, 2012, 09:43:47 PM
Quote from: Xaol on December 29, 2012, 09:19:41 PM
Quote from: Double-O-Scotch on December 29, 2012, 09:04:47 PM
{earthquake} + {reverberate}
I don't think this works because {Earthquake} doesn't target, I could be wrong.

It works.  Check the rulings:

8/15/2010 Reverberate can target (and copy) any instant or sorcery spell, not just one with targets.

However I believe when copying a spell with X in the cost it's defaulted to 0 or 1? I can't remember.

8/15/2010 If the spell Reverberate copies has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.