I want to make a fast, burn deck for my casual play group to mess with them. We all have decks that go beyond turn 7. I want to light the fire under my friends. What are some automatic things I have to include in a RDW?
Also, there is no format restriction and most of the stuff I have is from time spiral to the present.
{Goblin Guide} {Lightning Bolt} {Thundermaw Hellkite} {Hellrider} are the biggest staples I can think of off the top of my head.
I have all of those. I meant combos that help or specific burns to include?
{Lava spike} + {Deserate Ritual} + {Izzet Guildmage} is an amusing burn combo. Lava spike should be in there anyway, so adding the others isn't too tough on your deck to add the combo.
{blistercoil weird} + {quicksilver dagger}
Attach the dagger. Tap it to burn and draw a card. Play a burn spell to untap it. Rinse and repeat to your hearts content. Then attack with a massive blistercoil for even more pressure
Here are a few of my favorite cheap multiplayer burn cards that hit everybody: {flame rift} and {sizzle}. I also like to include one {shivan gorge} because you'll probably be top decking and you can dump your mana into it.
As far as combos go...{Chanda's Spitfire} is great with burn especially multiplayer. It will get +3/+0 for each player damaged that turn.
{earthquake} + {reverberate}
Quote from: Double-O-Scotch on December 29, 2012, 09:04:47 PM
{earthquake} + {reverberate}
I don't think this works because {Earthquake} doesn't target, I could be wrong.
Quote from: Double-O-Scotch on December 29, 2012, 09:04:47 PM
{earthquake} + {reverberate}
{fault line} and {acidic soil} are other mid to late game finishers that would work well with {reverberate}. If you go with these {earthquake} style cards, you're going to have to be ahead in life or prevent damage to yourself. {Sun droplet} is a good multiplayer life gainer and {glacial chasm} is the staple damage preventer for these decks.
Quote from: Xaol on December 29, 2012, 09:19:41 PM
Quote from: Double-O-Scotch on December 29, 2012, 09:04:47 PM
{earthquake} + {reverberate}
I don't think this works because {Earthquake} doesn't target, I could be wrong.
It works. Check the rulings:
8/15/2010 Reverberate can target (and copy) any instant or sorcery spell, not just one with targets.
Quote from: Potticus on December 29, 2012, 11:37:15 PM
Quote from: adventus on December 29, 2012, 09:43:47 PM
Quote from: Xaol on December 29, 2012, 09:19:41 PM
Quote from: Double-O-Scotch on December 29, 2012, 09:04:47 PM
{earthquake} + {reverberate}
I don't think this works because {Earthquake} doesn't target, I could be wrong.
It works. Check the rulings:
8/15/2010 Reverberate can target (and copy) any instant or sorcery spell, not just one with targets.
However I believe when copying a spell with X in the cost it's defaulted to 0 or 1? I can't remember.
8/15/2010 If the spell Reverberate copies has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.