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Decks (Magic The Gathering) => Standard => Topic started by: Iandtormentor on December 25, 2012, 06:23:53 PM

Title: azor's elocutors
Post by: Iandtormentor on December 25, 2012, 06:23:53 PM

azor's elocutors

76 cards, 16 sideboard


12 {Island}
12 {Plains}

24 lands


2 {Angel of Serenity}
2 {Palisade Giant}
4 {Clone}
4 {Azor's Elocutors}
3 {Fog Bank}

15 creatures


2 {Witchbane Orb}
1 {Essence Scatter}
1 {Negate}
2 {Righteous Authority}
4 {Inaction Injunction}
2 {Cancel}
2 {Divine Verdict}
2 {Safe Passage}
3 {Hydrosurge}
2 {Ghostly Possession}

21 other spells


Sideboard

1 {Angel of Serenity}
1 {Tamiyo, the Moon Sage}
1 {Witchbane Orb}
1 {Isperia, Supreme Judge}
1 {Safe Passage}
1 {Hydrosurge}
2 {Ghostly Possession}
3 {Negate}
3 {Essence Scatter}
2 {Palisade Giant}

16 sideboard cards



Notes:
The idea is to protect {azor's elocutors}(and your self) until they get 5 counters
Title: Re: azor's elocutors
Post by: Iandtormentor on December 25, 2012, 08:13:42 PM
I can't find any good side board cards. If any one has any ideas please tell me.
Title: Re: azor's elocutors
Post by: Mikefrompluto on December 25, 2012, 10:36:34 PM
I'd throw in some {G} for {fog}, {druid's deliverance}, {clinging mists} etc and add {safe passage} as its ALL damage, not just combat damage.
Title: Re: azor's elocutors
Post by: Rigeld on December 25, 2012, 10:59:58 PM
{Pallisade Giant} + {Ghostly Posession}

Almost required for this.
Title: Re: azor's elocutors
Post by: Silent1236 on December 25, 2012, 11:30:08 PM
Quote from: Mikefrompluto on December 25, 2012, 10:36:34 PM
I'd throw in some {G} for {fog}, {druid's deliverance}, {clinging mists} etc and add {safe passage} as its ALL damage, not just combat damage.

This.  Bant turbofog with {Azor's Elocutors} ftw.
Title: Re: azor's elocutors
Post by: Iandtormentor on December 26, 2012, 08:39:58 AM
Quote from: Mikefrompluto on December 25, 2012, 10:36:34 PM
I'd throw in some {G} for {fog}, {druid's deliverance}, {clinging mists} etc and add {safe passage} as its ALL damage, not just combat damage.

I don't think {G} is gonno be necessary...
Title: Re: azor's elocutors
Post by: Mikefrompluto on December 26, 2012, 08:47:52 AM
Fair enough. {Witchbane orb} is also a good card against burn, and I'd swap out {cancel} for {negate} or at least {dissipate}.
Title: Re: azor's elocutors
Post by: Iandtormentor on December 26, 2012, 09:26:22 AM
2 witch banes? Ok and I think 1 negate for a cancel and a essence scatter for a cancel too?
Title: Re: azor's elocutors
Post by: Hunteroffire9 on December 26, 2012, 10:27:46 AM
GUYS U DON'T NEED BLUE TO PLAY  {Azor's Elocutors} you could just play double white
Title: Re: azor's elocutors
Post by: Mikefrompluto on December 26, 2012, 10:31:35 AM
Unless youre running {rest in peace}, {dissipate} is way better than {cancel}. Nerfs {thragtusk} altogether and exiles him. I'd drop a couple detain spells to put {negate} in.
Title: Re: azor's elocutors
Post by: Mikefrompluto on December 26, 2012, 10:33:56 AM
Quote from: Hunteroffire9 on December 26, 2012, 10:27:46 AM
GUYS U DON'T NEED BLUE TO PLAY  {Azor's Elocutors} you could just play double white

This would be a good point if he wasnt playing the necessary counters to protect the elocutors.
Title: Re: azor's elocutors
Post by: Iandtormentor on December 26, 2012, 12:35:00 PM
I nead 5 more sb cards...
Title: Re: azor's elocutors
Post by: Iandtormentor on December 26, 2012, 05:16:21 PM
Added
Title: Re: azor's elocutors
Post by: Iandtormentor on December 27, 2012, 07:17:30 AM
{Safe passage} can keep me safe from that
Title: Re: azor's elocutors
Post by: Iandtormentor on December 27, 2012, 07:21:02 AM
Quote from: CbStrad on December 26, 2012, 05:51:55 PM
I would pull the Isperias for {Angel of Serenity}. 2 in your main board is awesome. If you have room for {Cloudshift}, on that note, it gets even better. Also, I would recommend another Tamiyo, and see about main-boarding her if you have room. She's AMAZING in defensive combat ("Yeah, I'll lock that creature" or "Oh, do you need that Shockland? I'll freeze it.")


If I cut isperian from the main board should I do the same for the sideboard?
Title: Re: azor's elocutors
Post by: Mikefrompluto on December 27, 2012, 08:05:42 AM
Quote from: Iandtormentor on December 27, 2012, 07:17:30 AM
{Safe passage} can keep me safe from that

Not exactly. {Safe passage} protects you and your creatures from DAMAGE. Things that say destroy, give your creatures -1/-1 until their toughness reaches 0, or makes you sacrifice ({supreme verdict}, {mutilate}, {killing wave}, respectively) can still kill your creatures, even if you cast {safe passage}.
Title: Re: azor's elocutors
Post by: Iandtormentor on December 27, 2012, 09:53:08 AM
ok ummmm
Title: Re: azor's elocutors
Post by: Iandtormentor on December 28, 2012, 05:49:35 PM
Ok added some