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Decks (Magic The Gathering) => Standard => Topic started by: Karrthus on February 01, 2012, 04:14:34 AM

Title: Mono Green
Post by: Karrthus on February 01, 2012, 04:14:34 AM

Mono Green

75 cards, 15 sideboard


1 {Swamp}
1 {Plains}
1 {Mountain}
18 {Forest}

21 lands


4 {Strangleroot Geist}
2 {Liege of the Tangle}
2 {Moldgraf Monstrosity}
1 {Elder of Laurels}
2 {Jade Mage}
4 {Viridian Emissary}
3 {Dungrove Elder}
2 {Primeval Titan}
3 {Dawntreader Elk}

23 creatures


4 {Overrun}
4 {Beast Within}
4 {Rampant Growth}
2 {Prey Upon}
2 {Green Sun's Zenith}

16 other spells


Sideboard

2 {Acidic Slime}
1 {Gavony Township}
1 {Kessig Wolf Run}
2 {Bountiful Harvest}
3 {Ancient Grudge}
2 {Undying Evil}
1 {Haunted Fengraf}
2 {Rites of Flourishing}
1 {Ghost Quarter}

15 sideboard cards


Title: Re: Mono Green
Post by: Appleguru56 on February 01, 2012, 08:04:04 PM
I wouldn't splash the other colors, too messy
Title: Re: Mono Green
Post by: Mentonin on February 01, 2012, 08:09:53 PM
Can you email me this deck? I want to tweak it a little and make it mine :)
Title: Re: Mono Green
Post by: Slaga slasha on February 01, 2012, 08:17:34 PM
Quote from: Appleguru56 on February 01, 2012, 08:04:04 PM
I wouldn't splash the other colors, too messy
I agree but maybe 1 other with more of that color mana
Title: Re: Mono Green
Post by: Validan on February 01, 2012, 08:25:24 PM
I don't think you need cards that splash other colors I mean the township isn't something I'd put in a green beat down like this it's better in a faster paced green white human, and {ancient grudge} is kind of pointless with {naturalize}, {slice in twain}, that new dual artifact/flying creature kill card. Also the other color lands take away from your {dungrove elder}
Title: Re: Mono Green
Post by: Greg54js on February 01, 2012, 10:00:04 PM
You also can't call it mono green if there are splashes of other colors lol
Title: Re: Mono Green
Post by: Karrthus on February 02, 2012, 12:49:17 AM
Main deck is mono green. Sideboard is were other colors are. I agree on the township but the {Ancient Grudge} has flashback, naturalize does not. {Undying Evil} because {Day of Judgement} is very popular here, and there's not much a green fatty deck can do about that.
Title: Re: Mono Green
Post by: Validan on February 02, 2012, 08:38:16 AM
Quote from: Karrthus on February 02, 2012, 12:49:17 AM
Main deck is mono green. Sideboard is were other colors are. I agree on the township but the {Ancient Grudge} has flashback, naturalize does not. {Undying Evil} because {Day of Judgement} is very popular here, and there's not much a green fatty deck can do about that.

Kill them first?
{reclaim} lol
Use some guys with regenerate, {day of judgment} can't do anything about that
Title: Re: Mono Green
Post by: cltrn81 on February 02, 2012, 08:47:33 AM
I see this deck easily using those splashed colors given the emmisarry, rampant growth, and the Titan.  I do not see any reason why not to take advantage of a color splash when you have those land search cards.  I would think of a more diverse way to capitalize on those color splashes though....gavony township is not one.  What did I do with that darn gavel?????
Title: Re: Mono Green
Post by: Validan on February 02, 2012, 08:51:18 AM
How come no one can ever find that gavel?
Title: Re: Mono Green
Post by: cltrn81 on February 02, 2012, 09:00:14 AM
Quote from: Validan on February 02, 2012, 08:51:18 AM
How come I one can ever find that gavel?

Maybe I will invest some time to look into emoji or whatever those guys are usin :) then I will have me gavel ;)
Title: Re: Mono Green
Post by: InfinitiveDivinity on February 02, 2012, 09:56:42 AM
Quote from: cltrn81 on February 02, 2012, 09:00:14 AM
Quote from: Validan on February 02, 2012, 08:51:18 AM
How come I one can ever find that gavel?

Maybe I will invest some time to look into emoji or whatever those guys are usin :) then I will have me gavel ;)
î,,– î,,
Title: Re: Mono Green
Post by: Validan on February 02, 2012, 09:56:55 AM
Is there enough land ramp for you to get those 8 cost creatures out?
Title: Re: Mono Green
Post by: Karrthus on February 03, 2012, 12:49:46 AM
Quote from: Validan on February 02, 2012, 09:56:55 AM
Is there enough land ramp for you to get those 8 cost creatures out?
12 ramp cards, I think it's enough.
Title: Re: Mono Green
Post by: Dragondefender on February 03, 2012, 04:02:06 AM
Ancient grudge is nice, but naturalize us superior in comparison. There are just too many enchantments out there to deal with, especially with the return of oblivion ring. Since you are trying to play mono green, replace the grudge with naturalize.
Title: Re: Mono Green
Post by: Appleguru56 on February 03, 2012, 10:27:33 AM
Quote from: Dragondefender on February 03, 2012, 04:02:06 AM
Ancient grudge is nice, but naturalize us superior in comparison. There are just too many enchantments out there to deal with, especially with the return of oblivion ring. Since you are trying to play mono green, replace the grudge with naturalize.
No, ancient grudge is so much better. There are no enchantments worth destroying to be worth replacing ancient grudge with natralize
Title: Re: Mono Green
Post by: Karrthus on February 03, 2012, 02:59:40 PM
Quote from: Appleguru56 on February 03, 2012, 10:27:33 AM
Quote from: Dragondefender on February 03, 2012, 04:02:06 AM
Ancient grudge is nice, but naturalize us superior in comparison. There are just too many enchantments out there to deal with, especially with the return of oblivion ring. Since you are trying to play mono green, replace the grudge with naturalize.
No, ancient grudge is so much better. There are no enchantments worth destroying to be worth replacing ancient grudge with natralize
OMG! We agree on something.î,,‡
Title: Re: Mono Green
Post by: BlackJester on February 03, 2012, 03:03:59 PM
You don't think {Honor the Pure}, {Intangeble Virtue}, {Heartless Summoning}, or {Burning Vengance} are worth at least side boarding for?  *not rhetorical*
Title: Re: Mono Green
Post by: Karrthus on February 04, 2012, 12:58:39 AM
Quote from: BlackJester on February 03, 2012, 03:03:59 PM
You don't think {Honor the Pure}, {Intangeble Virtue}, {Heartless Summoning}, or {Burning Vengance} are worth at least side boarding for?  *not rhetorical*
your rite to jester. I'd hate to be unprepared for a {Heartless Summoning}. The other enchantments you named I'm really worried about, don't see much of them played here. Although I would like a little more insight. I'm going to my first Grand Prix in march and I want to be prepared. Not sure if going to take this, Angelic Thrun, Crimson tide, or my wolf run.
Title: Re: Mono Green
Post by: cltrn81 on February 04, 2012, 08:02:40 AM
Quote from: Karrthus on February 04, 2012, 12:58:39 AM
Quote from: BlackJester on February 03, 2012, 03:03:59 PM
You don't think {Honor the Pure}, {Intangeble Virtue}, {Heartless Summoning}, or {Burning Vengance} are worth at least side boarding for?  *not rhetorical*
your rite to jester. I'd hate to be unprepared for a {Heartless Summoning}. The other enchantments you named I'm really worried about, don't see much of them played here. Although I would like a little more insight. I'm going to my first Grand Prix in march and I want to be prepared. Not sure if going to take this, Angelic Thrun, Crimson tide, or my wolf run.

Is your wolfrun a werewolf deck or a ramp deck?
Title: Re: Mono Green
Post by: Karrthus on February 04, 2012, 06:03:36 PM
It's a ramp deck.
Title: Re: Mono Green
Post by: Appleguru56 on February 05, 2012, 03:54:51 PM
Quote from: BlackJester on February 03, 2012, 03:03:59 PM
You don't think {Honor the Pure}, {Intangeble Virtue}, {Heartless Summoning}, or {Burning Vengance} are worth at least side boarding for?  *not rhetorical*
No I don't. They power up other creatures that they control. You will have to deal with those creatures anyways so may as well kill the creatures and eliminating the value from those enchantments. With artifacts we have {wurmcoil engine}, {inkmoth nexus}, {shrine of burning rage}, {shrine of loyal legion}, {mimic vat}, {glint hawk idol}, swords, {batterskull}, and the list goes on and on... So you may as well have artifact destroys that flashbacks for extra value, because these decks that runs one of these artifacts probably will run more.
Title: Re: Mono Green
Post by: BlackJester on February 05, 2012, 04:01:53 PM
So, {Burning Vengance} decks aren't big?
Title: Re: Mono Green
Post by: Appleguru56 on February 05, 2012, 04:27:30 PM
Quote from: BlackJester on February 05, 2012, 04:01:53 PM
So, {Burning Vengance} decks aren't big?
No they are not, and they are incredibly slow.
Title: Re: Mono Green
Post by: BlackJester on February 05, 2012, 04:31:31 PM
Quote from: Appleguru56 on February 05, 2012, 04:27:30 PM
Quote from: BlackJester on February 05, 2012, 04:01:53 PM
So, {Burning Vengance} decks aren't big?
No they are not, and they are incredibly slow.
Thanks, good to know.
Title: Re: Mono Green
Post by: Prophylaxis on February 05, 2012, 05:50:46 PM
Quote from: Appleguru56 on February 03, 2012, 10:27:33 AM
Quote from: Dragondefender on February 03, 2012, 04:02:06 AM
Ancient grudge is nice, but naturalize us superior in comparison. There are just too many enchantments out there to deal with, especially with the return of oblivion ring. Since you are trying to play mono green, replace the grudge with naturalize.
No, ancient grudge is so much better. There are no enchantments worth destroying to be worth replacing ancient grudge with natralize
I would try {Ray of Revelation} to be on par with troublesome enchantments.