What are some good discard card effects? An is there a big hand win condition? I want to make a deck that wins simply by drawing cards
{Griselbrand}
My new article "What is Winning Standard - Vol. 2" is a deck tech written about my current deck. It is basically draw to win.
There is no card that states "draw x amount of cards to win the game" or anything like that, but there are a number of cards that turn your draws into win conditions - {Psychosis Crawler} for example, paired with super draw like {Mind Unbound} and {Consecrated Sphinx} will quickly end a game if unanswered.
{Archmage Ascension} also turns your draw-deck into a "constantly tutor for any answer to any problem and get any win condition you want from your deck" kind of deal.
Running out of cards in your deck is also very possible, so a {laboratory maniac} or two as an alternate win condition is a good idea.
I have a deck like this, it's VERY kitchen table multiplayer oriented, and is fun playing with friend but would get thrashed in a competitive environment - that's probably the best you'll accomplish with this strategy. I'd be happy to throw it into the deck builder and post if for you if you're interested.
What about {niv-mizzet, the firemind} and {mercurial chemist}? Those seem pretty agressive though to slow to be agressive