Uprising - Work In Progress 60 cards, 0 sideboard 3 {Rootbound Crag} 2 {Clifftop Retreat} 2 {Cavern of Souls} 4 {Hallowed Fountain} 4 {Temple Garden} 4 {Hinterland Harbor} 2 {Glacial Fortress} 4 {Steam Vents} 25 lands 4 {Restoration Angel} 1 {Niv-Mizzet, Dracogenius} 4 {Thragtusk} 4 {Huntmaster of the Fells} 13 creatures 2 {Conjurer's Closet} 4 {Farseek} 3 {Sphinx's Revelation} 2 {Detention Sphere} 4 {Azorius Charm} 3 {Bonfire of the Damned} 2 {Syncopate} 2 {Dissipate} 22 other spells Sideboard Notes: So an argument has arose between my partner and I between Niv and Isperia as a turn 6 option . Not sure which to pick for now it's Niv. As well as a Keyrune to take out one of the lands for an extra option on a creature . Not sure , the deck has run ok on 2 decks played . I could use some serious advice here guys . Thanks . |
Quote from: Crapshooter on December 18, 2012, 07:43:06 AM
With so few creatures and being all different types I would move the caverns to sb maybe so that you could even out your mana base