Myr Souls 60 cards, 0 sideboard 1 {Island} 3 {Cavern of Souls} 2 {Oboro, Palace in the Clouds} 4 {Urza's Tower} 4 {Urza's Power Plant} 4 {Urza's Mine} 4 {Buried Ruin} 2 {Gargoyle Castle} 24 lands 2 {Alloy Myr} 4 {Steel Overseer} 4 {Hovermyr} 4 {Myr Galvanizer} 2 {Palladium Myr} 3 {Myr Battlesphere} 19 creatures 3 {Vulshok Gauntlets} 2 {Myr Incubator} 3 {Mana Leak} 3 {Soul Foundry} 2 {All Is Dust} 2 {Expedition Map} 2 {Myr Turbine} 17 other spells Sideboard Notes: Using this edited version of my Myrzatron deck primarily now. Doing pretty well since I added {Soul Foundry}, usually I use {Hovermyr} as my win condition but a match against a Venser deck showed me that I don't even need that. I tried splashing blue for some counterspells but it didn't really work... This could still use work, as always, so... Recommendations? |
Quote from: Xaol on December 16, 2012, 04:15:03 PMWhen I was trimming down to 60 cards it didn't quite make the cut. It might come back later after playtesting, though. More likely now that it's been recommended.
No {Genesis Chamber}?!
Quote from: MisterJH on December 29, 2012, 01:17:41 AMBattlesphere. {All Is Dust}. Many, many {Soul Foundry}s.
Whats the purpose of the urza lands? I dont see much of an outlet for that extra mana.