Does {grafdigger's cage} prevent undying?
:( Yep.
So, is there any reason to not have that stupid cage in a deck than? It pretty much stops everything but aggro... Kind of sucks...
Quote from: Alaskanice on January 31, 2012, 12:53:28 PM
So, is there any reason to not have that stupid cage in a deck than? It pretty much stops everything but aggro... Kind of sucks...
Yeah, it stops your stuff too.
Quote from: Alaskanice on January 31, 2012, 12:53:28 PM
So, is there any reason to not have that stupid cage in a deck than? It pretty much stops everything but aggro... Kind of sucks...
you don't want to have an useless card in deck, neither stop YOUR deck (:
2 of my main decks are aggro, so it won't even effect them :-D but it stops so much, almost makes me have to sideboard a full set of removal or a way to change out decks to be less dependent on searching for cards... Sigh
I see the cage showing up in a lot of sideboards.
Yea it's a good side board card, but as long as lands can still enter the battlefield from a deck, wolf ramp is still gonna do well, as well as delver-blade, and RDW, so we still have to wait for a while before those decks cycle out. It's good in limited.
It breaks pod and solar flare decks though.
Oops! I missed the "creature card" condition. I thought it stopped ALL cards from your library.
Quote from: BlackJester on January 31, 2012, 11:30:12 PM
Oops! I missed the "creature card" condition. I thought it stopped ALL cards from your library.
Now that would be insane! The fact that it's a first turn drop makes it viable as main board in legacy, poor reanimaters.