Creatures - 19
{Vexing Devil} x 4
{Fog Bank} x 3
{Guttersnipe} x 2
{Archaeomancer} x 2
{Thundermaw Hellkite} x 1
{Niv-Mizzet, Dracogenius} x 2
{Stuffy Doll} x 3
{Charmbreaker Devils} x 2
Spells - 17
{Unsummon} x 3
{Devil's Play} x 4
{Searing Spear} x 2
{Mizzium Mortars} x2
{Izzet Charm} x 1
{Cyclonic Rift} x 2
{Blasphemous Act} x 2
{Chandra, the Firebrand} x 1
Land - 24
{Steam Vents} x 4
{Sulfur Falls} x 4
{Izzet Guildgate} x 2
{Desolate Lighthouse} x 2
{Haunted Fengraf} x2
{Island} x 5
{Mountain} x5
Any help is appreciated. I'm thinking about adding {Snapcaster Mage} .
Cut charm breakers for more stuffys and guttersnipe this deck
Needs more burn. {Blasphemous Act} is great with stuffy
I would consider more {Blasphemous Act} for those 13 hit combos. Or just killing the field, they really help me out