Jund Zombies With A Splash Of {U} 75 cards, 15 sideboard 3 {Drowned Catacomb} 5 {Forest} 4 {Dragonskull Summit} 2 {Steam Vents} 4 {Overgrown Tomb} 6 {Swamp} 24 lands 2 {Corpsejack Menace} 3 {Gravecrawler} 3 {Diregraf Ghoul} 3 {Dreg Mangler} 3 {Geralf's Messenger} 2 {Havengul Lich} 3 {Lotleth Troll} 4 {Slitherhead} 23 creatures 2 {Dreadbore} 3 {Abrupt Decay} 3 {Mizzium Mortars} 3 {Ultimate Price} 2 {Chromatic Lantern} 13 other spells Sideboard 2 {Sign in Blood} 3 {Deathrite Shaman} 3 {Duress} 3 {Sluiceway Scorpion} 2 {Underworld Connections} 2 {Golgari Charm} 15 sideboard cards Notes: I made a rough draft of this while bored at work and tested it last night. Did surprisingly well for being the first draft (and me being still being a novice deck builder.) I want to maybe add some {diregraf captain}s for the buffs and extra damage, but I don't know what I should take out. All the cards in here did really well in the deck and its hard to figure out what to cut. Suggestions? |
Quote from: Dudecore on December 13, 2012, 10:38:06 AM
Also, if you're playing red for {Dreadbore} and {Mizzium Mortars}, might I suggest {Pillar of Flame} which is crazy useful, or a {Searing Spear}. Again, don't know if those removal spells are worth it to play a 3rd color. {Abrupt Decay}, {Victim of Night}, {Sign in Blood}, {Ultimate Price} do fine as replacements for red.