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Decks (Magic The Gathering) => Standard => Topic started by: Kaleo42 on December 12, 2012, 01:27:51 PM

Title: Tricky Humans
Post by: Kaleo42 on December 12, 2012, 01:27:51 PM

Tricky Humans

60 cards, 0 sideboard


2 {Forest}
4 {Temple Garden}
3 {Plains}
2 {Gavony Township}
4 {Sunpetal Grove}
4 {Cavern of Souls}
4 {Selesnya Guildgate}

23 lands


3 {Nightshade Peddler}
4 {Champion of the Parish}
4 {Precinct Captain}
4 {Silverblade Paladin}
3 {Knight of Glory}
2 {Village Bell-Ringer}
2 {Champion of Lambholt}
4 {Mayor of Avabruck}
4 {Avacyn's Pilgrim}

30 creatures


2 {Rootborn Defenses}
2 {Collective Blessing}
3 {Gather the Townsfolk}

7 other spells


Sideboard
Title: Re: Tricky Humans
Post by: Dudecore on December 12, 2012, 01:34:41 PM
Consider dropping the {Selesnya Guildgate} for 4 {Cavern of Souls}? Keeps the mana fixing and beats up on Control.
Title: Re: Tricky Humans
Post by: Kaleo42 on December 12, 2012, 01:35:38 PM
Let be start by saying this is not a deck i would take to fnm. This is far too aggro, and much to bland for my tastes. This was made because of a conversation i had about what was missing from today's human decks. First off {nightshade peddler} gets {Silverblade palidin} and {precinct captain} through. {mayor of avabruck} provides that missing anthem and that super utility card that can end the game by itself. Wrapping it all together is {collective blessing} on the top end because it doesnt invest into a creature but instead turns your whole deck of early game weenies into late game powerhouses. {village bellringer} and {rootborn defenses} lend to counter tricks that put combat and board position in your favor. Hope this helps someone.
Title: Re: Tricky Humans
Post by: Kaleo42 on December 12, 2012, 01:39:13 PM
Quote from: Dudecore on December 12, 2012, 01:34:41 PM
Consider dropping the {Selesnya Guildgate} for 4 {Cavern of Souls}? Keeps the mana fixing and beats up on Control.
Cavern is in there and as much as i hate guildgates i chose them for the same reason top teir R/B does. With a deck full of low costing creatures color is more important land consistancy. These new fangled aggro decks would prefer to play a tapped land that produces both colors to ease later casting since the can simply play one of the other 20+ one or two drops instead of a three drop.