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Decks (Magic The Gathering) => Standard => Topic started by: Kaleo42 on December 12, 2012, 12:22:27 AM

Title: Bant Mists
Post by: Kaleo42 on December 12, 2012, 12:22:27 AM

Bant Mists

75 cards, 15 sideboard


3 {Glacial Fortress}
4 {Temple Garden}
4 {Hallowed Fountain}
2 {Island}
2 {Ghost Quarter}
1 {Forest}
2 {Hinterland Harbor}
2 {Sunpetal Grove}
2 {Plains}
2 {Alchemist's Refuge}

24 lands


4 {Augur of Bolas}

4 creatures


3 {Cyclonic Rift}
4 {Safe Passage}
4 {Sphinx's Revelation}
2 {Staff of Nin}
4 {Farseek}
3 {Terminus}
2 {Elixir of Immortality}
2 {Bramblecrush}
3 {Supreme Verdict}
1 {Sands of Delirium}
4 {Fog}

32 other spells


Sideboard

1 {Runechanter's Pike}
4 {Rhox Faithmender}
2 {Rewind}
2 {Dissipate}
1 {Terminus}
2 {Witchbane Orb}
2 {Jace, Memory Adept}
1 {Supreme Verdict}

15 sideboard cards



Notes:

Title: Re: Fog
Post by: Kaleo42 on December 12, 2012, 12:23:05 AM
My new project that is really making me look forward to gatecrash.
Title: Re: Bant Mists
Post by: Hunteroffire9 on December 12, 2012, 10:03:02 PM
Looks cool. Might make a version of it
Title: Re: Bant Mists
Post by: Elitehalo360 on December 12, 2012, 10:26:20 PM
What's the win con?
Title: Re: Bant Mists
Post by: Kaleo42 on December 12, 2012, 10:33:38 PM
Quote from: Elitehalo360 on December 12, 2012, 10:26:20 PM
What's the win con?
Haha, i was thinking the same thing as i built it. So far it is designed to win game one due to mill or pings and pokes over time and then stall fame two till time. It is very much intended to run like the origional turbo fog decks from long before my time. Im thinking of dropping the charms for a land and augur.
Title: Re: Bant Mists
Post by: Kaleo42 on December 20, 2012, 02:02:43 PM
Update with {safe passge} over {druid's deliverance} (misread it as a safe passage effect) and made room for the fourth {augur of bolas} and three {cyclonic rift}s. The rifts will make a huge difference, stall early, table flip later.
Title: Re: Bant Mists
Post by: Mikefrompluto on December 20, 2012, 08:34:51 PM
I'm rough drafting a similar deck. It's basically stall until i can {oblivion ring}+{staff of nin}+{worldfire}.
Title: Re: Bant Mists
Post by: Kaleo42 on December 27, 2012, 01:56:04 AM
Updated with a sideboard. Thoughts? Am i forgetting a matchup to side against?
Title: Re: Bant Mists
Post by: Diet Pepsi Drinker on December 27, 2012, 03:28:43 PM
Add 2x runechanter's pike to assist with actually winning the game
Title: Re: Bant Mists
Post by: Andrew78384 on December 27, 2012, 04:44:46 PM
Snapcaster?
Title: Re: Bant Mists
Post by: Kaleo42 on December 27, 2012, 09:14:02 PM
????? Odd recommendations. This is a turbo fog deck, it win's via mill and a drawn out game two. Also if i want to keep recycling my deck to last for long time i can be snapcasting my cards into exile.
Title: Re: Bant Mists
Post by: Kaleo42 on December 29, 2012, 02:43:45 AM
2nd place with this deck! Made two small changes and got there!
1-0-1
1-0-1
2-0
1-1-1
2-0
Title: Re: Bant Mists
Post by: Kaleo42 on January 06, 2013, 01:54:16 AM
This is officially one of the best decks I have ever made. I replace the sideboard {cyclonic rift} with a {runechanter's pike} and it added a whole new depth to the deck.

I went 4-1 with my only loss being a very fine tuned RDW from another member of my crew who got lucky with a {thundermaw hellkite} game 3.
Title: Re: Bant Mists
Post by: Everforward on January 08, 2013, 12:51:12 AM
I'm working
Title: Re: Bant Mists
Post by: Everforward on January 08, 2013, 12:53:04 AM
Sorry.. I'm working on a bant control deck. What would you say is most effective at holding off your opponent?
Title: Re: Bant Mists
Post by: Kaleo42 on January 08, 2013, 12:56:06 AM
Quote from: Everforward on January 08, 2013, 12:53:04 AM
Sorry.. I'm working on a bant control deck. What would you say is most effective at holding off your opponent?
What's your win con? Your end game determines your counter measures in a control build.
Title: Re: Bant Mists
Post by: Everforward on January 08, 2013, 02:39:16 AM
 {Drogskol Reaver}/ {Collective Blessing}
Title: Re: Bant Mists
Post by: Kaleo42 on January 08, 2013, 03:04:58 AM
Quote from: Everforward on January 08, 2013, 02:39:16 AM
{Drogskol Reaver}/ {Collective Blessing}
Hahaha I was just talking to my crew about that, they didnt see much potential in comparison to what we run now, but I really like it.

As for early game using that, {feeling if dread} would be huge! The tap down is super relevant early and late. Early it stops {hellrider}'s excessive damage, and other hastie's swings. Late it gets your big guy through an stops your opponent's trumphs.

{Faith's shield} is great, it saves any permanent and in a pinch it saves you.

{Avacyn's Pilgrim} and {farseek} will ramp you into an earlier position as well as serve well with {collective blessing}.

On a similar note, {midnight haunting} can serve early stall or aggression as well as late game combat tricks and surprise kills.

Usual staples should round the deck out, charms, snappy (if you have him), wrath, walkers, and maybe even fog like spells would all be a good to look at.
Title: Re: Bant Mists
Post by: Everforward on January 08, 2013, 03:32:52 AM
Thanks (: I've already got the pilgrims as well as arbor elves farseek and {dawntreader elk}. Right now I'm running {detention sphere} along with {supreme verdicts} and {syncopate} as well as other things to hold off the other player . but I'm definetly going to look into the feeling of dread as well as the faiths reward
Title: Re: Bant Mists
Post by: Kaleo42 on January 08, 2013, 03:37:20 AM
Quote from: Everforward on January 08, 2013, 03:32:52 AM
Thanks (: I've already got the pilgrims as well as arbor elves farseek and {dawntreader elk}. Right now I'm running {detention sphere} along with {supreme verdicts} and {syncopate} as well as other things to hold off the other player . but I'm definetly going to look into the feeling of dread as well as the faiths reward
Dont mix up {faith's shield} and {faith's reward}.
Title: Re: Bant Mists
Post by: Kaleo42 on January 18, 2013, 02:36:21 AM
Bumped to show someone