Bant Mists 75 cards, 15 sideboard
3 {Glacial Fortress} 4 {Temple Garden} 4 {Hallowed Fountain} 2 {Island} 2 {Ghost Quarter} 1 {Forest} 2 {Hinterland Harbor} 2 {Sunpetal Grove} 2 {Plains} 2 {Alchemist's Refuge}
24 lands
4 {Augur of Bolas}
4 creatures
3 {Cyclonic Rift} 4 {Safe Passage} 4 {Sphinx's Revelation} 2 {Staff of Nin} 4 {Farseek} 3 {Terminus} 2 {Elixir of Immortality} 2 {Bramblecrush} 3 {Supreme Verdict} 1 {Sands of Delirium} 4 {Fog}
32 other spells
Sideboard
1 {Runechanter's Pike} 4 {Rhox Faithmender} 2 {Rewind} 2 {Dissipate} 1 {Terminus} 2 {Witchbane Orb} 2 {Jace, Memory Adept} 1 {Supreme Verdict}
15 sideboard cards
Notes:
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My new project that is really making me look forward to gatecrash.
Looks cool. Might make a version of it
What's the win con?
Quote from: Elitehalo360 on December 12, 2012, 10:26:20 PM
What's the win con?
Haha, i was thinking the same thing as i built it. So far it is designed to win game one due to mill or pings and pokes over time and then stall fame two till time. It is very much intended to run like the origional turbo fog decks from long before my time. Im thinking of dropping the charms for a land and augur.
Update with {safe passge} over {druid's deliverance} (misread it as a safe passage effect) and made room for the fourth {augur of bolas} and three {cyclonic rift}s. The rifts will make a huge difference, stall early, table flip later.
I'm rough drafting a similar deck. It's basically stall until i can {oblivion ring}+{staff of nin}+{worldfire}.
Updated with a sideboard. Thoughts? Am i forgetting a matchup to side against?
Add 2x runechanter's pike to assist with actually winning the game
Snapcaster?
????? Odd recommendations. This is a turbo fog deck, it win's via mill and a drawn out game two. Also if i want to keep recycling my deck to last for long time i can be snapcasting my cards into exile.
2nd place with this deck! Made two small changes and got there!
1-0-1
1-0-1
2-0
1-1-1
2-0
This is officially one of the best decks I have ever made. I replace the sideboard {cyclonic rift} with a {runechanter's pike} and it added a whole new depth to the deck.
I went 4-1 with my only loss being a very fine tuned RDW from another member of my crew who got lucky with a {thundermaw hellkite} game 3.
I'm working
Sorry.. I'm working on a bant control deck. What would you say is most effective at holding off your opponent?
Quote from: Everforward on January 08, 2013, 12:53:04 AM
Sorry.. I'm working on a bant control deck. What would you say is most effective at holding off your opponent?
What's your win con? Your end game determines your counter measures in a control build.
{Drogskol Reaver}/ {Collective Blessing}
Quote from: Everforward on January 08, 2013, 02:39:16 AM
{Drogskol Reaver}/ {Collective Blessing}
Hahaha I was just talking to my crew about that, they didnt see much potential in comparison to what we run now, but I really like it.
As for early game using that, {feeling if dread} would be huge! The tap down is super relevant early and late. Early it stops {hellrider}'s excessive damage, and other hastie's swings. Late it gets your big guy through an stops your opponent's trumphs.
{Faith's shield} is great, it saves any permanent and in a pinch it saves you.
{Avacyn's Pilgrim} and {farseek} will ramp you into an earlier position as well as serve well with {collective blessing}.
On a similar note, {midnight haunting} can serve early stall or aggression as well as late game combat tricks and surprise kills.
Usual staples should round the deck out, charms, snappy (if you have him), wrath, walkers, and maybe even fog like spells would all be a good to look at.
Thanks (: I've already got the pilgrims as well as arbor elves farseek and {dawntreader elk}. Right now I'm running {detention sphere} along with {supreme verdicts} and {syncopate} as well as other things to hold off the other player . but I'm definetly going to look into the feeling of dread as well as the faiths reward
Quote from: Everforward on January 08, 2013, 03:32:52 AM
Thanks (: I've already got the pilgrims as well as arbor elves farseek and {dawntreader elk}. Right now I'm running {detention sphere} along with {supreme verdicts} and {syncopate} as well as other things to hold off the other player . but I'm definetly going to look into the feeling of dread as well as the faiths reward
Dont mix up {faith's shield} and {faith's reward}.
Bumped to show someone