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Decks (Magic The Gathering) => Other => Topic started by: BlackJester on January 30, 2012, 10:34:01 AM

Title: BloodCrank
Post by: BlackJester on January 30, 2012, 10:34:01 AM

BloodCrank

63 cards, 1 sideboard


4 {Gemstone Caverns}
15 {Swamp}

19 lands


1 {Demonic Tutor}
1 {Ad Nauseam}
4 {Black Vise}
3 {Mox Diamond}
4 {Misers' Cage}
2 {Night's Whisper}
1 {Sol Ring}
4 {Mindcrank}
1 {Lotus Petal}
4 {Bloodchief Ascension}
2 {Howling Mine}
4 {Sign in Blood}
4 {Ebony Owl Netsuke}
2 {Mox Opal}
2 {Smallpox}
4 {Dark Ritual}

43 other spells


Sideboard

1 {Black Sun's Zenith}

1 sideboard cards



Notes:
This is a "just for laughs" deck I put together to try to get a "first-and-a-half turn" kill in multiplayer
Title: Re: BloodCrank
Post by: Alpha on January 30, 2012, 12:03:15 PM
Why you use a lot of mana acelerators?
Title: Re: BloodCrank
Post by: BlackJester on January 30, 2012, 12:12:29 PM
I built this deck purposefully to try to achieve {Bloodchief's Ascension} + {Mindcrank} + {Ebony Owl Netsuke} first or second turn.
The first time I played it, though, I had a great opening but I was going last and everyone at the table dropped three cards on there first turn. ðŸ'€ðŸ"«
Title: Re: BloodCrank
Post by: InfinitiveDivinity on January 30, 2012, 01:41:54 PM
I don't get how it works
Title: Re: BloodCrank
Post by: BlackJester on January 30, 2012, 02:39:47 PM
Okay, the ideal opening hand goes something like:

T1: {Swamp}, {Dark Ritual}, {Dark Ritual}, {Bloodchief Ascension}, {Mindcrank}, {Ebony Owl Netsuke}
T1(opponent 1): Takes 4 damage, mills four cards, adds one counter to the Ascension
T1(opponent 2): ditto
T1(opponent 3): ditto
T1(opponent 4): Takes 4 damage, mills four cards, since there are three counters on the Ascension, they lose another 8 life, and I gain 8 life.  Since they lost life, they mill another 8.  Since they milled for 8, they lose 16 life and I gain 16 life....repeat 'til dead.
T1(opponent 5): ditto
...
T1(opponent N): ditto

;D
Now, the next loss of life any one left standing (except me) takes kills them.
Note: This works with our group because the only mulligans allowed are all-land or no-land.  That's right, you draw, you keep.
Title: Re: BloodCrank
Post by: BlackJester on January 30, 2012, 03:00:14 PM
Obviously, this is a "God Hand" scenario, but it goldfishes pretty well by second and third turn.
Title: Re: BloodCrank
Post by: Alpha on January 30, 2012, 04:52:10 PM
Ooooooohhhh, now I'm begining to understand all, for this the mana ramp xDD. So "dirty" deck xDD
Title: Re: BloodCrank
Post by: Prophylaxis on January 30, 2012, 11:15:39 PM
http://tappedout.net/mtg-decks/proliferate-bloodchief-ascension/

My old standard deck. Killed Caw-Blade for sure.
Title: Re: BloodCrank
Post by: BlackJester on January 31, 2012, 12:39:09 AM
Quote from: Prophylaxis on January 30, 2012, 11:15:39 PM
http://tappedout.net/mtg-decks/proliferate-bloodchief-ascension/

My old standard deck. Killed Caw-Blade for sure.
I ðŸ'œ the {Archive Trap}!  I once pelted a guy with three at once off a single {Evolving Wilds}!  XD Then I hard cast the forth and kill him.
Title: Re: BloodCrank
Post by: Prophylaxis on January 31, 2012, 02:19:23 AM
Quote from: BlackJester on January 31, 2012, 12:39:09 AM
Quote from: Prophylaxis on January 30, 2012, 11:15:39 PM
http://tappedout.net/mtg-decks/proliferate-bloodchief-ascension/

My old standard deck. Killed Caw-Blade for sure.
I ðŸ'œ the {Archive Trap}!  I once pelted a guy with three at once off a single {Evolving Wilds}!  XD Then I hard cast the forth and kill him.

My opponents didn't crack their fetchlands any more Game Two. 
Title: Re: BloodCrank
Post by: BlackJester on April 17, 2012, 01:48:02 PM
Any thoughts on making this a more consistent T2 win?