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Decks (Magic The Gathering) => Standard => Topic started by: cltrn81 on January 28, 2012, 09:18:49 AM

Title: Werewolve Burn
Post by: cltrn81 on January 28, 2012, 09:18:49 AM
Werewolve Burn

60 cards, 15 sideboard


3 {Kessig Wolf Run}
4 {Rootbound Crag}
4 {Copperline Gorge}
6 {Mountain}
5 {Forest}

22 lands


4 {Mayor of Avabruck}
4 {Reckless Waif}
4 {Immerwolf}
4 {Lambholt Elder}
4 {Moonscarred Werewolf}
2 {Instigator Gang}

22 creatures


4 {Moonmist}
4 {Full Moon's Rise}
3 {Arc Trail}
3 {Incinerate}
2 {Devil's Play}

16 other spells


Sideboard

4 {Naturalize}
4 {Surgical Extraction}
3 {Beast Within}
4 {Slagstorm}

15 sideboard cards



Gonna have to play test it when my DA cards get here.  I was going back and forth with the land count.  Wanted to run 20 lands and add 2 {beast within} to the main board but I want the extra mana for wolfrun and devils play.
Title: Re: Werewolve Burn
Post by: cltrn81 on January 28, 2012, 09:24:57 AM
I had this deck named Everwolves....just realized I misspelled Werewolf when I dropped the S and Ever....lol.
Title: Re: Werewolve Burn
Post by: Appleguru56 on January 28, 2012, 01:13:40 PM
Im not sure any less than 24 land base will be able to utilize kessig effectively
Title: Re: Werewolve Burn
Post by: cltrn81 on January 28, 2012, 02:50:11 PM
Quote from: Appleguru56 on January 28, 2012, 01:13:40 PM
Im not sure any less than 24 land base will be able to utilize kessig effectively

The moonscarred adds two green mana when flipped.
Title: Re: Werewolve Burn
Post by: Appleguru56 on January 28, 2012, 03:00:05 PM
Even so, it isnt enough to use it effectively. You could perhaps tapp out to kessig for 3 maybe
Title: Re: Werewolve Burn
Post by: BlackJester on January 28, 2012, 03:21:08 PM
Quote from: Appleguru56 on January 28, 2012, 03:00:05 PM
Even so, it isnt enough to use it effectively. You could perhaps tapp out to kessig for 3 maybe
Or you coul use it on any turn you don't want to cast a spell to flip all of your creatures.
Title: Re: Werewolve Burn
Post by: Appleguru56 on January 28, 2012, 03:32:53 PM
True, but in that case, I would just splash white for gavony township
Title: Re: Werewolve Burn
Post by: cltrn81 on January 28, 2012, 03:36:36 PM
This is the first wolfrun deck I made.....so I will keep your pointer in mind when play testing.  I just do not see having 24 land with this low mana curve.....I am using the wolfrun to gaurantee trample and not so much to pump my guys an insane amount.  I want to make a kessig ramp deck where I will use wolfrun to pump my guys an insane amount.  I just need 4 {primeval Titan}, 4 {solmn simulacrum}, and 4 {caged sun}......but I have spent enough on cards lately so that idea will be on hold. 
Title: Re: Werewolve Burn
Post by: Appleguru56 on January 28, 2012, 03:44:46 PM
Quote from: cltrn81 on January 28, 2012, 03:36:36 PM
This is the first wolfrun deck I made.....so I will keep your pointer in mind when play testing.  I just do not see having 24 land with this low mana curve.....I am using the wolfrun to gaurantee trample and not so much to pump my guys an insane amount.  I want to make a kessig ramp deck where I will use wolfrun to pump my guys an insane amount.  I just need 4 {primeval Titan}, 4 {solmn simulacrum}, and 4 {caged sun}......but I have spent enough on cards lately so that idea will be on hold.
I would check out the latest version of wolf run ramp. If ur gonna go down the path that you are, you should model it off that
Title: Re: Werewolve Burn
Post by: cltrn81 on January 28, 2012, 04:18:26 PM
What do you mean by latest version?
Title: Re: Werewolve Burn
Post by: BlackJester on January 28, 2012, 04:20:42 PM
Quote from: cltrn81 on January 28, 2012, 04:18:26 PM
What do you mean by latest version?
He's saying to do what everyone else is doing right now.
Title: Re: Werewolve Burn
Post by: cltrn81 on January 28, 2012, 04:41:53 PM
Quote from: BlackJester on January 28, 2012, 04:20:42 PM
Quote from: cltrn81 on January 28, 2012, 04:18:26 PM
What do you mean by latest version?
He's saying to do what everyone else is doing right now.

BAH!!!! Thanks but no thanks.  I admit that I pilfered Validan's Blue Steel idea....maybe pilfer is not the right word....I stole his idea......hmmm maybe stole is not the right word.....I borrowed...mmmm not right still....I appropriated his idea....that's it appropriate!!!!  All jokes aside, I like to create decks myself, but sometimes someone else's deck does inspire your own version of a build.....that's it Validan's deck inspired mine!!!!
Title: Re: Werewolve Burn
Post by: Appleguru56 on January 28, 2012, 04:48:07 PM
Quote from: BlackJester on January 28, 2012, 04:20:42 PM
Quote from: cltrn81 on January 28, 2012, 04:18:26 PM
What do you mean by latest version?
He's saying to do what everyone else is doing right now.
What I am saying is that these people who create these top decks know what they are doing. Take the parts in these people's decks and incorporating into your own build. I'm not saying copy these people's decks, but learn what makes these decks good and use that knowledge or your own deckbuilding
Title: Re: Werewolve Burn
Post by: BlackJester on January 28, 2012, 04:52:04 PM
Quote from: Appleguru56 on January 28, 2012, 04:48:07 PM
Quote from: BlackJester on January 28, 2012, 04:20:42 PM
Quote from: cltrn81 on January 28, 2012, 04:18:26 PM
What do you mean by latest version?
He's saying to do what everyone else is doing right now.
What I am saying is that these people who create these top decks know what they are doing. Take the parts in these people's decks and incorporating into your own build. I'm not saying copy these people's decks, but learn what makes these decks good and use that knowledge or your own deckbuilding
ðŸ'ðŸ'ðŸ'ðŸ'
Sage advice!  That's what I like to hear. And, yes, I am a firestarter. (some might say a ðŸ'©-disturber).
Title: Re: Werewolve Burn
Post by: Prophylaxis on January 28, 2012, 08:45:55 PM
What happened to the {Wolfbitten Captive}?
Title: Re: Werewolve Burn
Post by: Appleguru56 on January 28, 2012, 08:57:27 PM
Quote from: Prophylaxis on January 28, 2012, 08:45:55 PM
What happened to the {Wolfbitten Captive}?
Wolf bitten captive sucks up a large portion of your mana, it may cost one to play, but in the end, it is no more than a 2/2 until your fourth turn (or more if you miss a land drop, which should not be uncommon in a 22 land deck). Plus, the captive cannot activate it's ability more than once which is a large drawback on it's own.
Title: Re: Werewolve Burn
Post by: BlackJester on January 28, 2012, 09:17:38 PM
Quote from: Appleguru56 on January 28, 2012, 08:57:27 PM
Quote from: Prophylaxis on January 28, 2012, 08:45:55 PM
What happened to the {Wolfbitten Captive}?
Wolf bitten captive sucks up a large portion of your mana, it may cost one to play, but in the end, it is no more than a 2/2 until your fourth turn (or more if you miss a land drop, which should not be uncommon in a 22 land deck). Plus, the captive cannot activate it's ability more than once which is a large drawback on it's own.
Oh, Apple. Isn't the point of having these mana sinks to give you something to do with your mana without casting spells?
Title: Re: Werewolve Burn
Post by: Prophylaxis on January 28, 2012, 09:28:20 PM
Quote from: Appleguru56 on January 28, 2012, 08:57:27 PM
Quote from: Prophylaxis on January 28, 2012, 08:45:55 PM
What happened to the {Wolfbitten Captive}?
Wolf bitten captive sucks up a large portion of your mana, it may cost one to play, but in the end, it is no more than a 2/2 until your fourth turn (or more if you miss a land drop, which should not be uncommon in a 22 land deck). Plus, the captive cannot activate it's ability more than once which is a large drawback on it's own.
That's the whole point though - to provide mana sinks so that you can do something with your mana.
Title: Re: Werewolve Burn
Post by: BlackJester on January 28, 2012, 09:34:49 PM
HAHA. Beat you to it Proph. 😜
Title: Re: Werewolve Burn
Post by: cltrn81 on January 28, 2012, 09:36:32 PM
Well I have a playset of common/uncommons from DA so I will play around with different werewolves
Title: Re: Werewolve Burn
Post by: Appleguru56 on January 28, 2012, 09:55:03 PM
Mana sinks would be acceptable in a deck with abundant mana. You wouldn't want to waste precious mana pumping a creature as opposed to playing another threat
Title: Re: Werewolve Burn
Post by: Prophylaxis on January 28, 2012, 10:04:56 PM
Quote from: Appleguru56 on January 28, 2012, 09:55:03 PM
Mana sinks would be acceptable in a deck with abundant mana. You wouldn't want to waste precious mana pumping a creature as opposed to playing another threat
And don't flip your werewolves?
Title: Re: Werewolve Burn
Post by: Appleguru56 on January 28, 2012, 11:58:46 PM
Quote from: Prophylaxis on January 28, 2012, 10:04:56 PM
Quote from: Appleguru56 on January 28, 2012, 09:55:03 PM
Mana sinks would be acceptable in a deck with abundant mana. You wouldn't want to waste precious mana pumping a creature as opposed to playing another threat
And don't flip your werewolves?
Not unless you are gonna win with them, or you can manually do so with moonmist
Title: Re: Werewolve Burn
Post by: Prophylaxis on January 29, 2012, 12:59:02 AM
Quote from: Appleguru56 on January 28, 2012, 11:58:46 PM
Quote from: Prophylaxis on January 28, 2012, 10:04:56 PM
Quote from: Appleguru56 on January 28, 2012, 09:55:03 PM
Mana sinks would be acceptable in a deck with abundant mana. You wouldn't want to waste precious mana pumping a creature as opposed to playing another threat
And don't flip your werewolves?
Not unless you are gonna win with them, or you can manually do so with moonmist
So, you're supposed to not transform your werewolves unless with {Moonmist}?

I'm at loss here.
Title: Re: Werewolve Burn
Post by: BlackJester on January 29, 2012, 01:26:15 AM
So you play with a bunch of over-costed creatures pretty much the whole time?  What makes you think you'd even make it to an Alpha Strike?  Everyone's creatures outclass yours.
Title: Re: Werewolve Burn
Post by: Appleguru56 on January 29, 2012, 02:27:30 PM
You can pull some crazy combos in this deck, for example: slagstorm and moonmist to prevent all the damage dealt to ur creatures and flip them. You don't need to burn your mana to flip your creatures.
Title: Re: Werewolve Burn
Post by: cltrn81 on January 29, 2012, 03:04:23 PM
Quote from: Appleguru56 on January 29, 2012, 02:27:30 PM
You can pull some crazy combos in this deck, for example: slagstorm and moonmist to prevent all the damage dealt to ur creatures and flip them. You don't need to burn your mana to flip your creatures.

{moonmist} only prevents combat damage.
Title: Re: Werewolve Burn
Post by: Appleguru56 on January 29, 2012, 04:18:22 PM
Quote from: cltrn81 on January 29, 2012, 03:04:23 PM
Quote from: Appleguru56 on January 29, 2012, 02:27:30 PM
You can pull some crazy combos in this deck, for example: slagstorm and moonmist to prevent all the damage dealt to ur creatures and flip them. You don't need to burn your mana to flip your creatures.

{moonmist} only prevents combat damage.
Ah, but what it does is flips your creatures larger than the range of slagstorm
Title: Re: Werewolve Burn
Post by: cltrn81 on January 29, 2012, 06:19:16 PM
Sure but you said prevent the damage, I just wanted to clear up that {moonmist} will not prevent dmg from {slagstorm}.....now what did I do with that gavel????
Title: Re: Werewolve Burn
Post by: Greg54js on January 29, 2012, 06:27:51 PM
Apple I think you are completely missing the point of werewolves... {moonmist} is a backup way to transform your werewolves not the primary way. Also burn should not be a major win condition. It should be a way to clear the field or using a {brimstone volley} to get that last bit of damage after your wolves destroyed your opponent's field and life...
Title: Re: Werewolve Burn
Post by: Appleguru56 on January 29, 2012, 07:26:36 PM
Quote from: Greg54js on January 29, 2012, 06:27:51 PM
Apple I think you are completely missing the point of werewolves... {moonmist} is a backup way to transform your werewolves not the primary way. Also burn should not be a major win condition. It should be a way to clear the field or using a {brimstone volley} to get that last bit of damage after your wolves destroyed your opponent's field and life...
I'm not going to go on how much I hate werwolves and how terrible they are, but I will say this: to transform a werewolf, you can't cast anything from your hand for one whole turn, which sets you back in tempo. Moonmist is great because it not only ambushes, but can create crazy combos too, and does not require you to not play spells.
I mentioned nothing about burn, slagstorm is used to field wipe and moonmist flips your werewolves, getting them out of slagstorm range.
(I miss no points)
Title: Re: Werewolve Burn
Post by: Prophylaxis on January 29, 2012, 07:43:29 PM
I had the privilege of playing {Wolfbitten Captive} during the prerelease, and that thing is really good.
Title: Re: Werewolve Burn
Post by: BlackJester on January 29, 2012, 08:24:26 PM
Quote from: Appleguru56 on January 29, 2012, 07:26:36 PM
Quote from: Greg54js on January 29, 2012, 06:27:51 PM
Apple I think you are completely missing the point of werewolves... {moonmist} is a backup way to transform your werewolves not the primary way. Also burn should not be a major win condition. It should be a way to clear the field or using a {brimstone volley} to get that last bit of damage after your wolves destroyed your opponent's field and life...
I'm not going to go on how much I hate werwolves and how terrible they are, but I will say this: to transform a werewolf, you can't cast anything from your hand for one whole turn, which sets you back in tempo. Moonmist is great because it not only ambushes, but can create crazy combos too, and does not require you to not play spells.
I mentioned nothing about burn, slagstorm is used to field wipe and moonmist flips your werewolves, getting them out of slagstorm range.
(I miss no points)
ðŸ"¨*BAM* Lawyered!
Title: Re: Werewolve Burn
Post by: Appleguru56 on January 29, 2012, 09:06:10 PM
Quote from: Prophylaxis on January 29, 2012, 07:43:29 PM
I had the privilege of playing {Wolfbitten Captive} during the prerelease, and that thing is really good.
Limited play and standard constructive is completely different, there is no way to compare
Title: Re: Werewolve Burn
Post by: InfinitiveDivinity on January 29, 2012, 09:17:03 PM
Quote from: Appleguru56 on January 29, 2012, 09:06:10 PM
Quote from: Prophylaxis on January 29, 2012, 07:43:29 PM
I had the privilege of playing {Wolfbitten Captive} during the prerelease, and that thing is really good.
Limited play and standard constructive is completely different, there is no way to compare
Very true
Title: Re: Werewolve Burn
Post by: Prophylaxis on January 29, 2012, 09:24:05 PM
Quote from: Appleguru56 on January 29, 2012, 09:06:10 PM
Quote from: Prophylaxis on January 29, 2012, 07:43:29 PM
I had the privilege of playing {Wolfbitten Captive} during the prerelease, and that thing is really good.
Limited play and standard constructive is completely different, there is no way to compare
Overall card quality..?

By the way, Apple, if you're scared about being banned, check out my posts to see some examples. http://forums.mtgsalvation.com/member.php?u=84068 --> Find all posts by Prophylaxis.

Title: Re: Werewolve Burn
Post by: Appleguru56 on January 29, 2012, 09:43:02 PM
Ha! Well that is exactly why limited is not comparable to constructive. The overall card quality reins different in each of the formats. A card that is absolutely horrible in constructive can be very playable in limited. Example would be scrapdiver serpent, in scars limited, {scrapdiver serpent} is one of the best blue cards in the set, while outside limited, it is absolutely unplayable. {spider spawning} is overwhelming in limited while barely concidered for constructive.
Title: Re: Werewolve Burn
Post by: Prophylaxis on January 29, 2012, 09:51:33 PM
Quote from: Appleguru56 on January 29, 2012, 09:43:02 PM
Ha! Well that is exactly why limited is not comparable to constructive. The overall card quality reins different in each of the formats. A card that is absolutely horrible in constructive can be very playable in limited. Example would be scrapdiver serpent, in scars limited, {scrapdiver serpent} is one of the best blue cards in the set, while outside limited, it is absolutely unplayable. {spider spawning} is overwhelming in limited while barely concidered for constructive.
I concur.

Well, guess we'll have to wait for LSV's review.
Title: Re: Werewolve Burn
Post by: BlackJester on January 30, 2012, 12:22:56 AM
I think in order to make up for lost tempo, a werewolf deck needs plenty of instant effects. Run 4 {Incinerate}s, {Spidery Grasp}s, {Chandra's Outrage}, {Brimstone Volley}, yadda yadda yadda.