Werewolve Burn 60 cards, 15 sideboard 3 {Kessig Wolf Run} 4 {Rootbound Crag} 4 {Copperline Gorge} 6 {Mountain} 5 {Forest} 22 lands 4 {Mayor of Avabruck} 4 {Reckless Waif} 4 {Immerwolf} 4 {Lambholt Elder} 4 {Moonscarred Werewolf} 2 {Instigator Gang} 22 creatures 4 {Moonmist} 4 {Full Moon's Rise} 3 {Arc Trail} 3 {Incinerate} 2 {Devil's Play} 16 other spells Sideboard 4 {Naturalize} 4 {Surgical Extraction} 3 {Beast Within} 4 {Slagstorm} 15 sideboard cards |
Quote from: Appleguru56 on January 28, 2012, 01:13:40 PM
Im not sure any less than 24 land base will be able to utilize kessig effectively
Quote from: Appleguru56 on January 28, 2012, 03:00:05 PMOr you coul use it on any turn you don't want to cast a spell to flip all of your creatures.
Even so, it isnt enough to use it effectively. You could perhaps tapp out to kessig for 3 maybe
Quote from: cltrn81 on January 28, 2012, 03:36:36 PMI would check out the latest version of wolf run ramp. If ur gonna go down the path that you are, you should model it off that
This is the first wolfrun deck I made.....so I will keep your pointer in mind when play testing. I just do not see having 24 land with this low mana curve.....I am using the wolfrun to gaurantee trample and not so much to pump my guys an insane amount. I want to make a kessig ramp deck where I will use wolfrun to pump my guys an insane amount. I just need 4 {primeval Titan}, 4 {solmn simulacrum}, and 4 {caged sun}......but I have spent enough on cards lately so that idea will be on hold.
Quote from: cltrn81 on January 28, 2012, 04:18:26 PMHe's saying to do what everyone else is doing right now.
What do you mean by latest version?
Quote from: BlackJester on January 28, 2012, 04:20:42 PMQuote from: cltrn81 on January 28, 2012, 04:18:26 PMHe's saying to do what everyone else is doing right now.
What do you mean by latest version?
Quote from: BlackJester on January 28, 2012, 04:20:42 PMWhat I am saying is that these people who create these top decks know what they are doing. Take the parts in these people's decks and incorporating into your own build. I'm not saying copy these people's decks, but learn what makes these decks good and use that knowledge or your own deckbuildingQuote from: cltrn81 on January 28, 2012, 04:18:26 PMHe's saying to do what everyone else is doing right now.
What do you mean by latest version?
Quote from: Appleguru56 on January 28, 2012, 04:48:07 PMðŸ'ðŸ'ðŸ'ðŸ'Quote from: BlackJester on January 28, 2012, 04:20:42 PMWhat I am saying is that these people who create these top decks know what they are doing. Take the parts in these people's decks and incorporating into your own build. I'm not saying copy these people's decks, but learn what makes these decks good and use that knowledge or your own deckbuildingQuote from: cltrn81 on January 28, 2012, 04:18:26 PMHe's saying to do what everyone else is doing right now.
What do you mean by latest version?
Quote from: Prophylaxis on January 28, 2012, 08:45:55 PMWolf bitten captive sucks up a large portion of your mana, it may cost one to play, but in the end, it is no more than a 2/2 until your fourth turn (or more if you miss a land drop, which should not be uncommon in a 22 land deck). Plus, the captive cannot activate it's ability more than once which is a large drawback on it's own.
What happened to the {Wolfbitten Captive}?
Quote from: Appleguru56 on January 28, 2012, 08:57:27 PMOh, Apple. Isn't the point of having these mana sinks to give you something to do with your mana without casting spells?Quote from: Prophylaxis on January 28, 2012, 08:45:55 PMWolf bitten captive sucks up a large portion of your mana, it may cost one to play, but in the end, it is no more than a 2/2 until your fourth turn (or more if you miss a land drop, which should not be uncommon in a 22 land deck). Plus, the captive cannot activate it's ability more than once which is a large drawback on it's own.
What happened to the {Wolfbitten Captive}?
Quote from: Appleguru56 on January 28, 2012, 08:57:27 PMThat's the whole point though - to provide mana sinks so that you can do something with your mana.Quote from: Prophylaxis on January 28, 2012, 08:45:55 PMWolf bitten captive sucks up a large portion of your mana, it may cost one to play, but in the end, it is no more than a 2/2 until your fourth turn (or more if you miss a land drop, which should not be uncommon in a 22 land deck). Plus, the captive cannot activate it's ability more than once which is a large drawback on it's own.
What happened to the {Wolfbitten Captive}?
Quote from: Appleguru56 on January 28, 2012, 09:55:03 PMAnd don't flip your werewolves?
Mana sinks would be acceptable in a deck with abundant mana. You wouldn't want to waste precious mana pumping a creature as opposed to playing another threat
Quote from: Prophylaxis on January 28, 2012, 10:04:56 PMNot unless you are gonna win with them, or you can manually do so with moonmistQuote from: Appleguru56 on January 28, 2012, 09:55:03 PMAnd don't flip your werewolves?
Mana sinks would be acceptable in a deck with abundant mana. You wouldn't want to waste precious mana pumping a creature as opposed to playing another threat
Quote from: Appleguru56 on January 28, 2012, 11:58:46 PMSo, you're supposed to not transform your werewolves unless with {Moonmist}?Quote from: Prophylaxis on January 28, 2012, 10:04:56 PMNot unless you are gonna win with them, or you can manually do so with moonmistQuote from: Appleguru56 on January 28, 2012, 09:55:03 PMAnd don't flip your werewolves?
Mana sinks would be acceptable in a deck with abundant mana. You wouldn't want to waste precious mana pumping a creature as opposed to playing another threat
Quote from: Appleguru56 on January 29, 2012, 02:27:30 PM
You can pull some crazy combos in this deck, for example: slagstorm and moonmist to prevent all the damage dealt to ur creatures and flip them. You don't need to burn your mana to flip your creatures.
Quote from: cltrn81 on January 29, 2012, 03:04:23 PMAh, but what it does is flips your creatures larger than the range of slagstormQuote from: Appleguru56 on January 29, 2012, 02:27:30 PM
You can pull some crazy combos in this deck, for example: slagstorm and moonmist to prevent all the damage dealt to ur creatures and flip them. You don't need to burn your mana to flip your creatures.
{moonmist} only prevents combat damage.
Quote from: Greg54js on January 29, 2012, 06:27:51 PMI'm not going to go on how much I hate werwolves and how terrible they are, but I will say this: to transform a werewolf, you can't cast anything from your hand for one whole turn, which sets you back in tempo. Moonmist is great because it not only ambushes, but can create crazy combos too, and does not require you to not play spells.
Apple I think you are completely missing the point of werewolves... {moonmist} is a backup way to transform your werewolves not the primary way. Also burn should not be a major win condition. It should be a way to clear the field or using a {brimstone volley} to get that last bit of damage after your wolves destroyed your opponent's field and life...
Quote from: Appleguru56 on January 29, 2012, 07:26:36 PMðŸ"¨*BAM* Lawyered!Quote from: Greg54js on January 29, 2012, 06:27:51 PMI'm not going to go on how much I hate werwolves and how terrible they are, but I will say this: to transform a werewolf, you can't cast anything from your hand for one whole turn, which sets you back in tempo. Moonmist is great because it not only ambushes, but can create crazy combos too, and does not require you to not play spells.
Apple I think you are completely missing the point of werewolves... {moonmist} is a backup way to transform your werewolves not the primary way. Also burn should not be a major win condition. It should be a way to clear the field or using a {brimstone volley} to get that last bit of damage after your wolves destroyed your opponent's field and life...
I mentioned nothing about burn, slagstorm is used to field wipe and moonmist flips your werewolves, getting them out of slagstorm range.
(I miss no points)
Quote from: Prophylaxis on January 29, 2012, 07:43:29 PMLimited play and standard constructive is completely different, there is no way to compare
I had the privilege of playing {Wolfbitten Captive} during the prerelease, and that thing is really good.
Quote from: Appleguru56 on January 29, 2012, 09:06:10 PMVery trueQuote from: Prophylaxis on January 29, 2012, 07:43:29 PMLimited play and standard constructive is completely different, there is no way to compare
I had the privilege of playing {Wolfbitten Captive} during the prerelease, and that thing is really good.
Quote from: Appleguru56 on January 29, 2012, 09:06:10 PMOverall card quality..?Quote from: Prophylaxis on January 29, 2012, 07:43:29 PMLimited play and standard constructive is completely different, there is no way to compare
I had the privilege of playing {Wolfbitten Captive} during the prerelease, and that thing is really good.
Quote from: Appleguru56 on January 29, 2012, 09:43:02 PMI concur.
Ha! Well that is exactly why limited is not comparable to constructive. The overall card quality reins different in each of the formats. A card that is absolutely horrible in constructive can be very playable in limited. Example would be scrapdiver serpent, in scars limited, {scrapdiver serpent} is one of the best blue cards in the set, while outside limited, it is absolutely unplayable. {spider spawning} is overwhelming in limited while barely concidered for constructive.