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Decks (Magic The Gathering) => Standard => Topic started by: LhûgThalion on December 04, 2012, 12:11:14 PM

Title: Deck advice
Post by: LhûgThalion on December 04, 2012, 12:11:14 PM
Been a while since I've been active in the M:TG Communities, let alone built a themed deck. I'm working on a deck that focuses on tokens and the "populate" mechanic, ive playtested against another deck however playing two decks against each other by muself will only get me so far-.- if anyone has any advice or criticisms regarding this layout, I would greatly appreciate the help

Deck: Population Explosion

Counts : 60 main

Creatures:14
2 {Avacyn's Pilgrim}
3 {Centaur's Herald}
2 {Doomed Traveler}
1 {Mikaeus, the Lunarch}
3 {Seller of Songbirds}
2 {Phantom General}
1 {Worldspine Wurm}

Spells:22
2 {Cellar Door}
2 {Druid's Deliverance}
2 {Intangible Virtue}
3 {Sundering Growth}
1 {Midnight Haunting}
3 {Rootborn Defenses}
3 {Eyes in the Skies}
2 {Growing Ranks}
2 {Trostani's Judgment}
2 {Horncaller's Chant}

Lands:24
9 {Forest}
15 {Plains}

Modified by Dudecore
Title: Re: Deck advice
Post by: LhûgThalion on December 04, 2012, 01:07:45 PM
Thank you, i actually passed on the Wurm the first time around lol, I'll have to see if I have any of the other cards you mentioned,
Title: Re: Deck advice
Post by: Bloodguilt on December 04, 2012, 01:25:26 PM
You may look at splashing blue for {giest of saint thaft} and {cackling counterpart}. {cackling counterpart} + {worldspine wurm} could get out of hand.
Also you need more mana ramp. I can't think of any good ones off the top of my head (been out of the meta for a year) and I would suggest picking a couple tokens to go for. I'd pick birds (early damage), something to chump block with (1/1), and something like the 3/3 or wurms for late game.
Title: Re: Deck advice
Post by: Kaleo42 on December 04, 2012, 02:17:07 PM
I feel like {cellar door} would be an interesting sideboard tech for zombies against {terminus}.
Title: Re: Deck advice
Post by: Redwings1939 on December 04, 2012, 02:57:54 PM
I'd consider adding Geist honored monk for flying tokens, and of course intangible virtue.... No token deck should be without it... Along with a play set of cloudshifts ... One of the best white spells in the game in my opinion
Title: Re: Deck advice
Post by: LhûgThalion on December 04, 2012, 03:06:54 PM
Thank you for all the advice guys, I'll have to take a look at what I have in my libraries when I get home, not sure about some I the cards mentioned but I know I have a few that I may have overlooked
Title: Re: Deck advice
Post by: LhûgThalion on December 04, 2012, 07:09:35 PM
So taking into account the cards you've all mentioned and upping the tokens(less of the weaker and more stronger) I came up with this (at least until I have the extra to pick up some more from the innistrad block/M13/RTR

Thanks again guys :)


Counts : 60 main

Creatures:18
2 Avacyn's Pilgrim
4 Centaur's Herald
2 Doomed Traveler
1 Vitu-Ghazi Guildmage
2 Seller of Songbirds
2 Phantom General
2 Geist-Honored Monk
2 Armada Wurm
1 Worldspine Wurm

Spells:18
2 Druid's Deliverance
2 Intangible Virtue
4 Sundering Growth
3 Growing Ranks
1 Collective Blessing
3 Coursers' Accord
3 Horncaller's Chant

Lands:24
11 Forest
9 Plains
4 Selesnya Guildgate
Title: Re: Deck advice
Post by: Dudecore on December 04, 2012, 09:08:22 PM
{Gather the Townsfolk} and {Midnight Haunting} are good choices.
Title: Re: Deck advice
Post by: 8AuGuR8 on December 05, 2012, 12:46:45 AM
I'd cut two lands for {Centaur Healer}x2
Title: Re: Deck advice
Post by: 8AuGuR8 on December 05, 2012, 12:49:16 AM
Also {rootborn defenses} is a good trick
Title: Re: Deck advice
Post by: 8AuGuR8 on December 05, 2012, 12:51:05 AM
One last thing, id considering cutting 2 {sundering growth} for 2 {garruk, primal hunter}

No removal? Try {fiend hunter} or {oblivion ring}