Competitive Rakdos 75 cards, 15 sideboard 4 {Dragonskull Summit} 1 {Mountain} 8 {Swamp} 2 {Cavern of Souls} 4 {Blood Crypt} 4 {Rakdos Guildgate} 23 lands 4 {Hellrider} 4 {Gravecrawler} 3 {Vexing Devil} 3 {Knight of Infamy} 4 {Diregraf Ghoul} 4 {Rakdos Cackler} 3 {Falkenrath Aristocrat} 4 {Geralf's Messenger} 29 creatures 3 {Tragic Slip} 2 {Dreadbore} 3 {Searing Spear} 8 other spells Sideboard 3 {Blood Artist} 4 {Pillar of Flame} 1 {Knight of Infamy} 2 {Dreadbore} 3 {Lobber Crew} 2 {Tormod's Crypt} 15 sideboard cards |
Quote from: Dudecore on December 04, 2012, 12:24:07 AMI have found caverns make the kill spells harder to get off. Yes guild gates suck, but in the interest of hitting your colors even if you have to wait a turn is better than not hiting the appropriate colors when you need them. Adding a cavern in place of a swamp might be a good call though. Ill run it past Dennis
- 2 {Rakdos Guildgate}
+1 {Cavern of Souls}
Probably finish the playset of {Falkenrath Aristocrat}.